Ghost Effect Question
Zephirius
Member Posts: 419
I'm just trying to get a translucent effect to make a ghost NPC. I thought using one of the CESSATE constants would create a "pulsing" effect where it would slowly fade in and out. I think EffectCustsceneGhost() is just for pathfinding through objects -
this is what I have. It's currently attached to the OnSpawn handler of the Wanna-Be ghost.
Nothing happens at all, except for the fact that you can walk through him now. But, I need him to fade
in and out...?
this is what I have. It's currently attached to the OnSpawn handler of the Wanna-Be ghost.
effect eCes; effect eCut; eCut = EffectCutsceneGhost(); eCes = EffectVisualEffect(VFX_DUR_CESSATE_NEGATIVE); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eCes, OBJECT_SELF); ApplyEffectToObject(DURATION_TYPE_PERMANENT, eCut, OBJECT_SELF);
Nothing happens at all, except for the fact that you can walk through him now. But, I need him to fade
in and out...?
0
Comments
Personally, I like a combination or effects 10 (VFX_DUR_ETHEREAL_VISAGE) and 513 (VFX_DUR_AURA_PULSE_BLUE_WHITE) for an "otherworldly creature that is only half here".
Best check here yourself and experiment with what sounds like it could work for you:
https://nwnlexicon.com/index.php/Vfx_dur