Multiplayer Bugs
Kodrak
Member Posts: 42
So here's what i found playing the game of rebooting yesterday. - It was that painful -
I'll make the description as easy to understand as possible.
It's what i was experiencing in a multiplayer game, yet some say they don't see some of the following bugs i'll describe happen in the game and some happen all the time.
I've tested all bugs with 3 and 4 Total player while i wasn't the host.
1. If 2 players (Clients) Join the Host, they will see the Host character move around, do actions and such, Just like it should be.
But, They won't be able to see eachother moving or doing actions. That is in a game of 3 Players (2 Clients 1 Host). In bigger games including more players. The same will happen but now Clients will see other Clients move around and do actions perfectly with no problem, but there will still remain 1 Client Player that you won't see do actions or move around. Which lead to Point 2, 3 and 4.
2. If said Client that you don't see moving around or doing actions, deal the killing blow on an enemy. You won't receive Experiences from the kill. (Basilisks were killed yesterday and host + (2nd client player that was in a "frozen" state in my game screen) had both 5k exp as i was still at 2.3k)
3. Whenever you try to change zone when there a client in a "frozen" state in the party for someone, Everyone's game crash.
4. The client in a "frozen" state talk to an NPC, get to be the target of an NPC script triggering on-sight and that an NPC Start a Conversation, The Player that see the other one in a "frozen" state will bug on a dialogue/cinematic screen and won't be able to move or do actions until someone else that he see act and move perfectly fine initiate a conversation with an NPC or The Bugged Player.
That's all I found so far for TCP/Ip Games with 3+ Players. Hope it help find the issue and fix it.
Here's more bugs I've came in contact with.
5. Happens in all multiplayer games. Resting inside a cave or certain Inn will make the game Freeze. Avoid resting in caves and Inn and if it happen, let the host start the game and rest while none client joined yet. So far only resting was working on open maps, probably something to do with the cinematics video while resting.
*Can also happen rarely on open maps*
6. Whenever a client with no permission try to view the inventory of someone else that is in another phase (building or other area within the same zone), game will crash.
7. Rehosting a game will sometime put a client name instead of yours as the "Host" making it unable to do anything, solution is to rehost till it fixes.
I'll make the description as easy to understand as possible.
It's what i was experiencing in a multiplayer game, yet some say they don't see some of the following bugs i'll describe happen in the game and some happen all the time.
I've tested all bugs with 3 and 4 Total player while i wasn't the host.
1. If 2 players (Clients) Join the Host, they will see the Host character move around, do actions and such, Just like it should be.
But, They won't be able to see eachother moving or doing actions. That is in a game of 3 Players (2 Clients 1 Host). In bigger games including more players. The same will happen but now Clients will see other Clients move around and do actions perfectly with no problem, but there will still remain 1 Client Player that you won't see do actions or move around. Which lead to Point 2, 3 and 4.
2. If said Client that you don't see moving around or doing actions, deal the killing blow on an enemy. You won't receive Experiences from the kill. (Basilisks were killed yesterday and host + (2nd client player that was in a "frozen" state in my game screen) had both 5k exp as i was still at 2.3k)
3. Whenever you try to change zone when there a client in a "frozen" state in the party for someone, Everyone's game crash.
4. The client in a "frozen" state talk to an NPC, get to be the target of an NPC script triggering on-sight and that an NPC Start a Conversation, The Player that see the other one in a "frozen" state will bug on a dialogue/cinematic screen and won't be able to move or do actions until someone else that he see act and move perfectly fine initiate a conversation with an NPC or The Bugged Player.
That's all I found so far for TCP/Ip Games with 3+ Players. Hope it help find the issue and fix it.
Here's more bugs I've came in contact with.
5. Happens in all multiplayer games. Resting inside a cave or certain Inn will make the game Freeze. Avoid resting in caves and Inn and if it happen, let the host start the game and rest while none client joined yet. So far only resting was working on open maps, probably something to do with the cinematics video while resting.
*Can also happen rarely on open maps*
6. Whenever a client with no permission try to view the inventory of someone else that is in another phase (building or other area within the same zone), game will crash.
7. Rehosting a game will sometime put a client name instead of yours as the "Host" making it unable to do anything, solution is to rehost till it fixes.
Post edited by Kodrak on
3
Comments
Also all 3 of us were using win7 64
Also I had a few other bugs like :
- (only in a 3+ multi gamei think) when someone leaves the game he can't come back. Because if he does and we try to launch the game or assign him a character, the game crashes for everyone.
We just quicksave A LOT and it's very playable thus far. We're about to add a third friend to the party tomorrow so I'll report back with how it went.
One thing I noticed is that there's a weird bug when you host a new mp session right after closing one: Your player name appears as someone that was in the previous session, which makes the session "invalid" and noone seems to be able to join.
This leads me to believe that they messed up some stuff in the core framework of the infinity engine - I wouldn't wanna be in their shoes working those bugs out tbh ! The game tells you that you have to forward 47630 TCP in order to host games. I forwarded it as UDP aswell, just to be save.
That third player is going to prove to be quite the challenge.