Dual-classing, number of TOTAL proficiencies
mijo
Member Posts: 2
Hey, everyone -- I've googled this, but all I can find are answers that I already know, about how proficiency points *overlap* when you dual-class. What I actually want to know is how many *total* proficiency points you get when you dual.
I've done a L9 Berserker > L30 Mage, who got 7 fighter points and 6 mage points, for 13. But I'm wondering if I really understand how other duals work.
For example, I'm thinking about a LoB run and starting with a Totemic Druid (for the early summons) who will dual to fighter after level 11. The Druid would have 4 proficiency points by that time; but she could then go up to L39 fighter, which as a single class would be 17 points. Does that really mean that character would end up with 21 points, more than a single-class fighter? That doesn't sound right.
Same question with a L13 Kensai > Thief. Kensai would get 8 before dualing, but could then go up to L39 thief, which would be another 11. Total of 19, again better than a single-class fighter?
Thanks for any help from people who know these builds.
I've done a L9 Berserker > L30 Mage, who got 7 fighter points and 6 mage points, for 13. But I'm wondering if I really understand how other duals work.
For example, I'm thinking about a LoB run and starting with a Totemic Druid (for the early summons) who will dual to fighter after level 11. The Druid would have 4 proficiency points by that time; but she could then go up to L39 fighter, which as a single class would be 17 points. Does that really mean that character would end up with 21 points, more than a single-class fighter? That doesn't sound right.
Same question with a L13 Kensai > Thief. Kensai would get 8 before dualing, but could then go up to L39 thief, which would be another 11. Total of 19, again better than a single-class fighter?
Thanks for any help from people who know these builds.
0
Comments
If you distribute proficiency points without overlapping them then you will get more of them, yes. Thac0 unfortunately will be chosen from the class which provides a better thac0.
For fighter-X duals, delaying actual level-ups until you can complete the dual all at once and assign the proficiencies as a fighter is a useful trick. Or even the more complicated scheme that can earn a fighter-thief dual grand mastery under the BG1 XP cap - I like this one for Shar-Teel.
Your basic math is correct. A dual class can get more total proficiency points than even a full warrior.
It does sound right when you remember how much more XP higher levels require compared to lower levels. Going from level 39 to 40 as a Fighter takes as much as XP as going from level 1 to 9.
Also remember that as a Druid you will be limited by Druid proficiences - and only able to put one pip in them.
But you'll be able to get up to 5 points too with a dual class which is a big advantage they have over multi-classes.
I also stumbled across something that said that BG actually made a mistake when it allowed duals from fighter to other classes to continue GMing once they finish the dual. I never played tabletop D&D, but if that’s the original 2e rule, it makes more sense from a role-playing perspective. I was confused about why an F>T can GM more weapons than someone who devoted themselves to pure fighting for their entire career . . . but if all the thief proficiencies were supposed to be limited to one point in thief weapons, then the 13F>39T would never be able to out-GM a pure 40F, whether they had more overall proficiencies or not.
I hadn’t heard about that Shar-teel scheme. These games are fabulous, with the sheer range of tactics (and exploits) they allow.