Suggestion for Console Editions: Toggle in Options Menu to Remove EXP Cap
ThePoey
Member Posts: 8
So these days I primarily play Baldur's Gate on Nintendo Switch, but I am no stranger to the PC versions of the game.
Modding is obviously a huge highlight of playing this game on PC, which can't be done on the console versions (without considerable effort), and one of the things I miss the most is being able to remove the EXP cap.
It got me thinking if this is something that could ever be included in the console editions via a simple toggle in the options, much like Rest Until Healed. It feels like something a lot of people would really enjoy, as the EXP cap is incredibly easy to hit, especially in the Baldur's Gate.
Is this at all feasible? Would it potentially break the game?
Modding is obviously a huge highlight of playing this game on PC, which can't be done on the console versions (without considerable effort), and one of the things I miss the most is being able to remove the EXP cap.
It got me thinking if this is something that could ever be included in the console editions via a simple toggle in the options, much like Rest Until Healed. It feels like something a lot of people would really enjoy, as the EXP cap is incredibly easy to hit, especially in the Baldur's Gate.
Is this at all feasible? Would it potentially break the game?
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Comments
Of course, people have been playing without the experience cap since forever. It's one of the easier things to mod. Even has a surprisingly small impact on your power, since each level requires twice as much experience as the level before, so you can only really go a bit beyond the cap before levelling isn't really worth your time with the amount of experience this campaign offers.
I think to a certain extent those playing on the consoles might have to come to terms with an experience closer to the game as designed though. The beamdog devs have already incorporated a bunch of popular mods and tweaks into the base game, so this sort of thing isn't necessarily unheard of, but I suspect the consoles with their lack of mod support will never have the same comprehensive options as the PC where the community has more power to take the initiative.
As far as it being feasible, I'd imagine any barriers to beamdog adding it would be more bureaucratic than they would be technical. Hasbro has certain terms about what they can and cannot change, and they've got people who have to determine if something like this is an effective use of their manpower, and they've already got the story mode as their catch-all solution to difficulty problems, but like mechanically I don't think your phone would explode if they added the feature or anything.
But fundamentally, this is mod material. It isn't something that should be included in the base game. The hard-to-solve issue here is the difficulty of modding console/mobile versions of the game.
And agreed about how much/little impact ignoring the XP cap can have. I know and use a trick that allows characters to track XP beyond the BGEE cap (you're only reset to it when you load a save), and those characters usually end up at something like 270K XP. Which is only about one level beyond normal BGEE. It can be an impactful level - 5th level spells for clerics, grand mastery for fighters - but it's just one level.
Especially if you’re going solo, it’s just fun to see how high you can level your character in BG 1.
Lots of good insight from everyone here though! Hopefully The Devs notice and can consider this.