Can I Dual Class Sarevok Fighter -> Mage After Completionist Run of SoA?
Conwan
Member Posts: 39
I'm interested in making him a Fighter -> Mage, but since I intend to do a full completionist playthrough this time (and actually start ToB) I have no idea how much xp he'll get if you recruit him with Charname having 3,5m+ xp.
I've read that you recruit him at lvl 17, so does that mean he'll 'only' get 2,25m xp regardless of how much xp you have? Or will he get extra xp added if he joins like the other companions?
And perhaps a second question, but can you ignore this xp and just dual class immediately without leveling him up first?
I've read that you recruit him at lvl 17, so does that mean he'll 'only' get 2,25m xp regardless of how much xp you have? Or will he get extra xp added if he joins like the other companions?
And perhaps a second question, but can you ignore this xp and just dual class immediately without leveling him up first?
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Normal NPCs summoned in ToB scale only up to 2,500,000 XP. Sarevok just gets special treatment.
Yes although you will lose his extra XP that way.
The "catch up" XP triggers are only present in BGEE and SoA. Up to 32K XP in BGEE, up to 1.25 million in SoA. Once ToB comes around, all you get is the initial XP of 2.5 million (or 2.7 million in Sarevok's case).
With a returning dagger you and autopause off, you could see what happened in a couple of hours. You might get hit by a foreball once in a while, so some regeneration and fire resistance is a good idea.
although there are far more negative combos than good ones, but some of them aren't all that bad ( mostly just damage like poison, fire or electric ) or 10 levels of level drain or imprisonment which in theory can all be healed/ countered / fixed ( or the good ol' reload button )
the only real bad option is the permanent decrease in DEX and i think there might be an INT one as well, but not sure....
but anyhow, you will eventually find out that casting enough protection spells of the appropriate type/ wearing items of the appropriate type will make him either immune or not take as much dam/ effects from the machine
so with that being said, there are 2 good results;
one is that it gives you x1 potion of superior healing
or
the character that selected the machine gains 100 000 XP immediately
so if good ol' Sarevok is behind 1000 000 XP all you need is the 100 000 XP result 10 times and now he is up to snuff with the rest of your party
or.........
you could always just use the handy dandy console to "adjust" his XP to your liking...
That's infinitely repeatable...?
- Imprisonment
- 50 fire damage
- Flesh to Stone (no save, no MR)
- Create a potion of superior healing
- Lose 1 Int, permanently
- 75 electric damage
- Gain 100K XP
- 1/sec poison for ten rounds
- Drain 15 levels
- Lose 1 Dex, permanently
Most of these are terrible. Some of them are unavoidably terrible. Hitting random buttons is a very bad idea unless you're save-scumming it.
If you want a ton of XP without the risk ... get a lot of gold in SoA, buy an enormous number of Freedom scrolls from Ribald, and stash them in a Watcher's Keep chest until you're ready to pick them up and use them in ToB. 2000 of those scrolls is 3 million XP for everyone in a six-person party, and that's quite manageable even without the infinite-gold exploits because Freedom scrolls are so cheap compared to other high-level scrolls.
ribald only has one freedom scroll in my game, so how are you getting so many? and he only has the one in his special wares, are you using a mod that gives him more? because in the base game he only has the one
If you want to play with a specific Sarevok build, who’s to stop you from doing so? It’s a single player game; you should play it however is enjoyable.
As stated it is a single player game. You are not cheating anybody
Note: I used no xp-farming tactics, no scroll-scribing, nothing metagamey at all. Just played in a natural, roleplay-heavy way in a 4-person party (incl all levels of WK). So this post might not be relevant to the previous couple of responses.
But I think the main key is, playing this way with a thief, you won't get HLAs until like the later Abazigal/Sendai era, since the dual class still needs to hit 3m xp before you can start taking them. I really want UAI for Sarevok, but if I'm lucky I'll have it during the final Ravager and Amelyssan fights. Now I definitely don't maximize xp when I play, but this has been what I've seen.
SOOOO in your case....Translating into a Mage...that 3m xp level is where you'll be getting those level 9 HLA spells, which coincidentally is also when you'll get the Fighter skills back. So really the whole point of doing it. So my verdict is it's going to be very, very late unless you do something metagamey as described above to get huge chunks of XP.
That store item has the "infinite supply" flag set, like many merchants have for basic nonmagical item. Just enter whatever number you want, and he'll sell you that many if you have the gold.
interesting, never noticed, the more you know