Gorion's 'Improved Alacrity' Magic Missiles?

So I might be nitpicking here but...
One of the most exciting things for me was the fight between Gorion and Sarevok in very early stages of the game. Following their dialogue Goridon bombarded Sarevoks lackeys with a heaps of acid arrows, but most importantly, a chain of 3-4 magic missile spells with no cooldown between casts (a.k.a. Improved alacrity)
For me when I first saw it I thought was absolutely badass and it took all the way until BG2:ToB to be able to do this myself.
Why change the sequence of the fight? Why replace it with...a still spell? Boring.
One of the most exciting things for me was the fight between Gorion and Sarevok in very early stages of the game. Following their dialogue Goridon bombarded Sarevoks lackeys with a heaps of acid arrows, but most importantly, a chain of 3-4 magic missile spells with no cooldown between casts (a.k.a. Improved alacrity)
For me when I first saw it I thought was absolutely badass and it took all the way until BG2:ToB to be able to do this myself.
Why change the sequence of the fight? Why replace it with...a still spell? Boring.

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Comments
Because, in short, if Gorion had been an NPC capable of casting Improved Alacrity, he probably would have wiped the floor with BG1 Sarevok?
All of these are good reasons.
I don't buy it and I'm glad they changed it. Gorion in that battle always struck me as a man who very obviously threw the fight, and for no sensible reason; now he looks like a man who is genuinely battling for his life only to run into some rotten luck and lose.
Gorion: Casts Protection From Magical Weapons
Gorion: Casts Imprisonment - Sarevok
Roll credits.
Gorion throws everything he has at Sarevok and is eventually reduced to coming at him with a dagger. It shows the player how threatening Sarevok is, in a sudden, visceral way.
Besides, who is to say Gorion even has knowledge of stoneskin or the like? The majority of D&D mages are lucky to scribe 1/4 of available spells into their spellbook. That charname and her party's mages can learn nearly everything under the sun is extremely unusual--even for a magic rich setting like the Forgotten Realms.
That said, I doubt BioWare's writers had that in mind at the time. It's clear they were working within the limitations of BG's art assets, and cared more about what this scene conveyed than its accuracy within the setting or mechanics.
What I did say is I miss how he peppered Sarevok with Magic Missiles too, that it was really cool (which is opinion), that it's okay to not stick entirely to rules when making a cutscene type thing (also opinion) and that if you have to justify his ability to cast said missiles at said speed with mechanics, that being "improved alacrity" apparently, then you can also use the mechanics of memorization to explain why he did not cast protective spells. Not once did I put words into Gorion's mouth so to speak.
The whole scenario could've been avoided easily by casting Invisibility (which lasts for ages); if I were to make assumptions about Gorion and call him an idiot for what he did or didn't do, then that's the scenario I'd pull up.
So. Gorion (an ex-adventurer, to boot) really should have obliterated that ambush; he'd have access not only to every bread-and butter illusion/abjuration defensive spell but also spell trigger, and that is when mages start to dominate the battlefield. That is, if we were being total ad&d nerds about the whole thing. But we probably shouldn't, because it would deprive us of a throroughly enjoyable epic saga
It's not like anyone else is there to tank for him.
I like the battle scene over the original for the most part. I found the original a bit underwhelming in terms of spells and I never really liked it when he went in with his dagger because it exposes the hokey nature of some of the fight animations, which look even more out of place if it's two guys swinging at each other and missing for the most part (considering they're standing right next to one another and one is wielding a large sword and the other a tiny dagger).
Though I will say I'm not too fond of the 'explosion' that happens when Sarevok deals the death blow. The standard death animation may be a bit hokey itself, but I at least did get a better sense of Sarevok dealing the final blow in the original.
I dunno, I just like it when cutscenes actually make sense within the framework of the story. I never took Gorion's battle with Sarevok seriously before because Gorion so very obviously had a death wish. The attack with the dagger at the end especially rubs it in your face.
Now, though the battle still turns decisively against him quite quickly, Gorion seems to be making a genuine effort to win...only to be confronted with a dispel magic and a really luck Deathbringer Assault that finishes him off. As I said in my previous thread, your wise mentor no longer resembles a palooka taking a dive in the fourth.
Plus it technically goes against the opening movie of BG2 which shows Sarevok running Gorion through with his sword (though with BG:EE limited in-game graphics, you could just argue he exploded a second or two after being stabbed. lol).
Frankly, I don't miss the 'show-off' fight at all. I like the new version -- especially since it doesn't raise any false hopes.