2da For Weapon Top, Middle, and Bottom Models?
NeverwinterWights
Member Posts: 339
Wondering which .2da I'd reference for top, middle, and bottom parts for weapons. Need to find the maximum for each weapon type/part. Can't seem to find the one I need for this.
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Comments
I know its not the answer you are looking for but if needed you could use this function along with some player tells to get the information you need.
While looking in a source folder I can clearly see the ones for armor but not for weapons. I remember working on a crafting option for weapons in 1.69 but I cant remember what file(s) I was looking at.
baseitems.2da tells you which item types have 3 parts, and the model name prefix, but no 2da tells you how many variants actually exist (the maximum in baseitems.2da is often set to an arbitrary high value, so that it isn't a constraint).
The Lexicon entry for CopyItemAndModify points out that ResManGetAliasFor will tell you which models exist.