Dorn Il-Khan "No valid replies or links" bug
Hi, I've encountered a bug with one of Dorn Il-Khan's conversations (so naturally spoiler warnings).
He begins his "Do you worry it's a mistake to bring others ..." speech, and when he says "You can never trust the mad" there appears red text saying "No valid replies or links", and the 'Continue' button instead says 'YOU CAN NEVER TRUST THE MAD' (in all-caps).
This occurred right after resting outside BG to see if that would make Simmeon spawn (I've not been able to find him, but I'm presuming that's because I'm looking in the wrong place (the bridge area outside BG) and not because of a bug).
He begins his "Do you worry it's a mistake to bring others ..." speech, and when he says "You can never trust the mad" there appears red text saying "No valid replies or links", and the 'Continue' button instead says 'YOU CAN NEVER TRUST THE MAD' (in all-caps).
This occurred right after resting outside BG to see if that would make Simmeon spawn (I've not been able to find him, but I'm presuming that's because I'm looking in the wrong place (the bridge area outside BG) and not because of a bug).
Post edited by Jalily on
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In the same conversation as above, if you reply "Is there someone you suspect?" and also have Jaheira in the party, he notices Jaheira, accuses her of being a Harper, and when presumably you are supposed to respond, the only option is NO VALID REPLIES OR LINKS which ends the conversation.
I reloaded, kicked Jaheira out of the party before the conversation triggered, and this time, when I selected the same option, he singled-out Kivan, and again, NO VALID REPLIES OR LINKS.
I suspect the same will happen no matter who is in the party when you choose this option ("You can never trust the mad" is presumably for Xzar?). In fact, I kicked everyone out except Dorn and choosing that reply still gave NO VALID REPLIES OR LINKS.
Expected Behavior:
Obviously a dialogue script is not formatted properly or not pointing to the right place.
Expected behavior: Get rid of/ Hide this immersion breaking text, and end instead just end the discussion once the last person has spoken.
Expected behaviour: I guess the conversation is supposed to end a bit more cohesive, currently Xzar only had one dialogue, so I don't know if the conversation was supposed to develop more.
Might be worth mentioning that this happened when our party had killed Dorn's Necromancer friend just East of the Nashkel Mines.
Edit: didn't realise there was a separate forum for BG:EE specific bugs, if a moderator could move this that would be ace.
Clearly something is is missing, as I should be allowed to choose from some valid responses.
Maybe an attached saved game would be even better.
This dialog appears quite fragile, and totally depends on who is in your party at the time.
Dorn doesn't trust Shar-Teel, in this case, which even throws in a line of her own (the rest of the team is: Edwin, Kagain and Branwen).
There's "NO VALID REPLIES OR LINKS" written in caps, and the button I have to close the conversation is the same sentence Dorn last used.
PS: I'm in the same situation of the OT, looking for / waiting for a NPC to appear, so I can fight him. Does this bug prevent that from happening?
Do you worry it is a mistake to bring others on your mission? Someone could betray you.
PC: Is there someone you suspect?
Dorn: Since you ask ...
Viconia: You surface dweller never trust my people.
Dorn: The drow serves only her dark goddess.
And after that pops the red sign: NO VALID REPLIES OR LINKS - some links in the tlk file are broken probably.