Looking for suggestion for companion mage (good party)
theossy
Member Posts: 2
Dear forum, new guy/first time BG1 player here
I humbly ask for advice concerning a spellcasting companion for my good (alignment) party
My party consists of
- Charname (Elven Archer)
- Imoen
- Jaheira
- Khalid
- Minsc
- (Mage here)
Pretty vanilla I suppose, but since it's my first playthrough (and I have fond memories of all these chars from my attempts of playing BG1 and BG2 back in 98' and 2000) I'd love to complete with these.
I am looking for a mage to add and my primary concern is having a fun to play, strong spellcaster... who's able to identify stuff and deal some damage.
I'm very open to different personalities
I've so far considered Dynaheir or Neera, but I'm unsure whether the latters 'volatility' will be too... well, volatile (I've heard maybe Wild Mages are okay with chaos armor, but I have no clue)
Long story short, I'd be very grateful for any recommendations to strong spellcasters that wouldn't be antithetical to a good-aligned party
Thanks plenty in advance!
I humbly ask for advice concerning a spellcasting companion for my good (alignment) party
My party consists of
- Charname (Elven Archer)
- Imoen
- Jaheira
- Khalid
- Minsc
- (Mage here)
Pretty vanilla I suppose, but since it's my first playthrough (and I have fond memories of all these chars from my attempts of playing BG1 and BG2 back in 98' and 2000) I'd love to complete with these.
I am looking for a mage to add and my primary concern is having a fun to play, strong spellcaster... who's able to identify stuff and deal some damage.
I'm very open to different personalities
I've so far considered Dynaheir or Neera, but I'm unsure whether the latters 'volatility' will be too... well, volatile (I've heard maybe Wild Mages are okay with chaos armor, but I have no clue)
Long story short, I'd be very grateful for any recommendations to strong spellcasters that wouldn't be antithetical to a good-aligned party
Thanks plenty in advance!
0
Comments
So i think there is nothing wrong with Dynaheir, as invoker her fireballs will be way stronger and if she use fire wands the save penalty will apply the wands too.
Here is the list in a forum for lost spells per specialization:
https://www.gog.com/forum/baldurs_gate_series/specialist_mages_a_list_for_those_who_want_to_specialize
People have a love-hate relationship with Neera so you'd need to decide for yourself if you want her in the party. Some find her writing juvenile and feel her wild surges introduce more uncertainty than they're comfortable with, especially the one that randomly obliterates 80% of the party's gold. But others find her writing endearing and like the unpredictability wild surges provide.
- Dynaheir. Invoker, naturally paired with Minsc so she's the obvious choice from an RP perspective. A lot of powerful spells like Web and Stinking Cloud benefit from the specialty, but you lose out on other powerful spells like Greater Malison and Confusion. She has 16 Con, so she's less squishy than most mages.
- Neera. Wild mage. Has quest content, so it's a good idea to spend some time with her even if you don't bring her full time. All spells are available, but wild surges are generally wasted spells at low level and sometimes extremely dangerous. She has 17 Dex, so her AC will be better against incidental attacks.
- Xan. Enchanter, found in the Nashkel mines. His specialty is the flip side of Dynaheir's, enhancing spells like Confusion and Dire Charm but denying you access to spells like Web and Magic Missile. He has 16 Dex for better AC, and a neat personal Moonblade for when he's forced into melee.
- Quayle. Cleric/Illusionist multiclass, available in chapter 5. The illusionist specialty is fairly low-impact, not enhancing many useful spells but only cutting out necromancy - which doesn't do anything irreplaceable. He won't get the highest-level spells because he's a multiclass, but he compensates with cleric spells. He has 16 Dex for better AC and gets a few extra HP from his cleric levels. The main drawback here is how late he comes.
I'd go with Dynaheir here. Except for Neera's quest, anyway; recruit her early on and keep her around until you rescue Dynaheir, then bring her back briefly later on for the quest. That requires protagonist level 4 and for a week to have passed since Neera talked about her backstory; the backstory talk will have triggered while you had her pre-Dynaheir.
The main specialty options here are an invoker and an enchanter. Both are high-impact, enhancing some very powerful spells but also losing access to other very important spells. Most of your best crowd control options are either enchantment or evocation.
If you don't mind keeping a lot of saves to reload to just in case the Wild Surge roulette goes really against you once or twice, I think she's honestly a really good party member. I'd agree that Neera isn't as good *at low level,* but even so, stick the Evermemory on her and the "wasted spells" problem mostly fixes itself. All mages kind of suck at the really low levels anyway; just spam Sleep and Charm Person at that point and let the fighters sort out the rest.
One ADVANTAGE to Neera at early levels is that her casting level goes randomly up and down, so you can sometimes nail an opponent with a higher-level version of Chromatic Orb or Magic Missiles during the Level 1-2 game, so hitting the lottery with Neera in this respect can pay off nicely as well.
Also sometimes she does something like accidentally transform herself into a wolf. Very rarely has that not been a tactically viable accident.
Nahal's Reckless Dweomer might seem tempting but honestly it's not very useful until you reach BG2 and gain access to Improved Chaos Shield. Although sometimes a roll of the dice in desperation can be a way out of a pinch.
On the flip side, you get access to almost all weapons (no composite longbows), enough lore to identify everything for free, decent pickpocket skills, high caster level, and the song for on-demand fear protection and +1 luck. Singing will often be better than attacking, and the vanilla bard's song affects the party regardless of distance (but only actual party members).