Mod Request: Change Hexxat's Class to Shadowdancer or Fighter/Thief
Wutan1988
Member Posts: 131
in BGII:EE Mods
Hello,
maybe someone want to pick this up and provide a small Mod which changes Hexxat's Class to Shadowdancer or Fighter/Thief Multi.
Reason being that she is rather underwhelming in my Opinion as a Kitless Thief and it would be fun playing her as a Shadowdancer with 20 Strength or a Fighter/Thief Multi class.
I know you can EE Keeper her but for Convenience Sake a Small Mod to permanently change her Class would be nice.
Quite a few people talked about that they wish Hexxat would have got a more interesting Thief Kit from Beamdog and I think it would be a Tweak more people might like.
maybe someone want to pick this up and provide a small Mod which changes Hexxat's Class to Shadowdancer or Fighter/Thief Multi.
Reason being that she is rather underwhelming in my Opinion as a Kitless Thief and it would be fun playing her as a Shadowdancer with 20 Strength or a Fighter/Thief Multi class.
I know you can EE Keeper her but for Convenience Sake a Small Mod to permanently change her Class would be nice.
Quite a few people talked about that they wish Hexxat would have got a more interesting Thief Kit from Beamdog and I think it would be a Tweak more people might like.
0
Comments
The slightly tricky part that will require some thought is figuring out exactly what her new skill allocations should be. Hexxat's already an anomaly there, with her lack of racial skill bonuses compensated for by extra skill points (because "Vampire" isn't on the relevant table).
Thank you a lot for picking this up. I think considering there is one Good Aligned Mod NPC with the Fighter/Thief Kit (Coran) it would be nice to have an Evil Option with the same Class as well and Shadowdancer fits as well.
You mean at what Multiclass Level she should get her Vampiric Upgrades?
I find her vampirism alternates between tedious and overpowering, but I do enjoy her quests and their atmosphere, and her character overall.
Yep I know the Kitpack but it will change the Assassin Class as well and Changing Hexxat's Class to the Vanilla Kits is more of a "Purist Approach" for people who don't want to use a Class Overhaul in their Installation.
@Fishmalk_1
I used the Customisable Option for NPCs of Swordcoast Stratagems which might be similar but unfortunately it caused unintended Bugs with a lot of Mod NPCs not assigning Weapon Pips accordingly like for example in my case "Emily" from Skitia. That's the Reason I don't really use Level1 NPC Mods since it would involve to ask a lot of different Authors from different NPC Mods to fix Compatibility Issues unfortunately
I think Mods like that are best Used when the Install doesn't involve much NPC Mods.
(This isn't quite what you're looking for, I know, but it will give a thief/fighter option, and since Hexxat was formerly human, perhaps is more consistent with 2e rules.)
I've never tried it with Hexxat myself, but I don't know why it wouldn't work.
I tend to recruit NPCs at the Maximum Possible Level they can join at cause I play No Reload, Insane Difficulty, Double Damage. Recruiting Hexxat at 1.25 Million would mean I need a Considerable amount of EXP to gain back her Thief Levels and dualing from Thief to Fighter is just inferior compared to the other way around. You don't get UAI, Traps or the Bonus HP from Fighter Level 1-9 unfortunately. One of Hexxat's biggest Weakness is her Low HP in my opinion. Granted it's almost impossible to perma her but I don't like exploiting her Cloud Form when she is dead
I also kinda wish Beamdog just created her as an Evil Human from Chult instead of a Vampire I guess.
I had to make some choices regarding fighter/thief proficiencies as well. Since specialization is so important, I dropped her short sword proficiency to specialize in long swords instead. The SoA version will start specialized in long swords and daggers, while the ToB version will add club specialization to that.
Also, if the hit points seem low for that version? Blame the dice I rolled. Actual physical dice, using the "with advantage" system that PC hit point rolls use in these games. Also, blame the fact that her constitution isn't high enough for extra hit points; those rolls are actually pretty much average.
This should be compatible with all versions of BG2EE and EET. But not with mods that allow in-game NPC customization, mods that change her class otherwise, or mods that overhaul the proficiency and thief skill systems.
Edit: Updated to version 1.1. Hexxat now gains her Domination abilities faster if she's a fighter/thief.
Edit 2: Updated to version 1.2. Hexxat's thief skill allocations as a shadowdancer have been tweaked.
Edit 3: Updated to version 2.0. Substantially recoded, with the stat changes externalized to 2da files. Also, Hexxat no longer has too many skill points in her lowest/level fighter/thief version, and the faster access to Domination now applies in ToB as well as SoA.
I didn't alter the level-dependent spell effects. Her summoning spell is a mess that I'm reporting to the EE fixpack in the base game, and that's not something I feel comfortable altering here.
Thank you so much for picking this up and Fullfilling my Mod Request 👍
Longsword and Dagger is a good Choice of Proficiencies giving both a good Melee Option and a Range Option. I really couldn't find any High Quality Evil Fighter/Thief or fighting Thief Mod NPC Option so making Hexxat one seemed the best Choice.
I thought about playing with Rogue Rebalancing but for example the Changes to HLAs don't effect Recorder and Vienxay from Skitia so I won't install any big rule changes or kits anyway so my Installation and Hexxat should be stable. I learned quite a while ago you can't have every mod you like without experiencing hickups and bugs so a choice has to be made which Mods to install and which ones sadly have to stay out for Compatibility Sake.
I will start a Playthrough with an Evil Female FighterMage soon and Hexxat will join the Team in BG2 so I can fully enjoy her new combat prowess 😎😀
Thank you again!!!
On that note, I got things a bit wrong the first time around. Updated to version 1.2, tweaking shadowdancer Hexxat's skill allocations so her low-level versions no longer have the equivalent of negative points in Pick Pockets.
(See component 22 for a number of Hexxat options.)
Ok i checked it and read the Readme
For my Playstyle Jmerry's Version suits my Needs as a No Reload Player more i think. In Argents Version i don't think the EE Companions will Level back up to their Original Level. I mean there is the Possibility of "Scroll Cheese" to Level Underleveled Companions back up but i usually don't do that. Thank you for pointing me to that Mod though!!!
The Option to disable the "Forced Cutscenes" is interesting. I usually like to talk on my own terms with NPCs instead of being dragged into a Dialogue and/or Cutscene.
@jmerry
Thank you for the Quick Update!!!
With your Mod i will play Hexxat more often than i did before. I always choose Jan over her for Evil Parties cause i didn't see much of a Point Gimping myself on a Higher Difficulty.
The mod says "reset to level 1". It doesn't say anything about changing the amount of experience they start with or the triggers they get when they join the party, so I expect those are still intact and you can level them up as far as the normal versions as soon as they join. After all, all of the characters you recruit at the Fate Spirit in ToB normally come with enough experience to gain several levels as soon as they join.
Yes, the EE Companions do receive whatever experience they would normally when they join you. You then "level them up" from 1st level.
Jmerrys Version does everything I would want to beef up an underutilised Character and make her more Interesting.
Argent's Version might find a home in my Standard Install anyway though for different reasons
Thank you a lot guys 👍
I'm playing on Android with my Laptop busted so I can't actually install these mods myself.
(Built on a Mac; the .DS_Store file in both override folders is OS junk)
Please help me knoe what to do
And as I previously noted, this mod I put together is only about the real Hexxat. The brainwashed fake that first joins you in the Copper Coronet is unaffected.
Thanks a lot again man, you really helped me out.
Cause before when I was using your mod on v2.5 it was working as long as I hadn't recruited Hexxat to my party before , I just copied the override folder you gave me then.
But now I updated the game to the latest 2.6.6, starting a new run, it doesn't seem to change Hexxat's class though.
I even removed every other mod I had to potentially see if there was a conflict then went back to a previous save with only this mod present and before adding her.
And still nothing happened.
So I'm wondering if its due to me updating, since it was working on my previous version before.
... Are you sure it's the real Hexxat that's unaffected? I've explicitly said that this won't affect the decoy human "Hexxat", only the vampire.
By the way, this mod is now included as a component in my tweak mod.
Anyway I learnt a bug from this that keeps Clara and Hexxat alive , so it's not all bad.
It was by accident as I was skipping dialog fast, just get to aquire Hexxat and see if the your mod works , but If you quickly skip the dialog fast enough , Hexxat drinks Clara's Blood but doesn't kill her. Due to I guess the game unable to read both functions fast enough.
Then you can add both to the party, but Clara still acts in her dominated state , saying she needs to get to Dragomirs Tomb.
(I like the real Hexxat personally but I feel killing anyone infront of the party good or evil, is the dumbest writing ever for someone who says "I do anything to survive", I prefer Dorn to be the only Idiotic Evil of my Party.)
Anyway android mods work the same as Pc mods. I'm generally installing on PC then just transferring the Dialog and override folders , so when I updated I did added your own mod later because not all of my previous mods were compatible with 2.6.
I'll be checking out your tweaks mod, thanks for the heads up and replying me really quickly.
Peace and Love man.
Olá, tudo bom? Como eu faço para instalar esse mod. Acabei de fazer o Download e não sei como instalar
Cara muito obrigado, procurei por muito tempo algo que pudesse alterar a classe da Hexxat na versão mobile. Muito obg