How do I use Rasaad effectively?
Macona
Member Posts: 70
I’m really struggling to make Rasaad useful. His offence and defence are much lower than other front liners. His improved speed is causing more problems, since it means the enemies tend to target him before the others.
I’ve managed to improved defence a bit by giving him the pick of the magic items (Ring of Protection, The Claw of Kazgaroth & gloves of Dex) but he can only take a couple of hits because of his low HP. I've also given the boots of speed to my main character, so Rasaad doesn't get targeted first as often.
Offence is the biggest problem, and one I don’t know how to fix. My other damaging characters have around 70-150 kills. Rasaad has 25...
I’ve managed to improved defence a bit by giving him the pick of the magic items (Ring of Protection, The Claw of Kazgaroth & gloves of Dex) but he can only take a couple of hits because of his low HP. I've also given the boots of speed to my main character, so Rasaad doesn't get targeted first as often.
Offence is the biggest problem, and one I don’t know how to fix. My other damaging characters have around 70-150 kills. Rasaad has 25...
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Comments
He's going to become more useful in BG2EE, as that's when those level bonuses really start to hit.
Allow him to die. Sell his boots.
Gotta agree with the previous posts though, Rasaad seems much weaker than Neera and especially Dorn. From a pure gameplay point of view, you have much better frontliners available, and Minsc can be gotten in Nashkel already. And it's extremely annoying that Rasaad doesn't keep formation with the rest of the group and always walks ahead... or is there a way to tell your group to stay together?
He's even worse then the bards.
Luckily, I've finished BG with a solo character, so it should be fine =P
But, yeah, they failed, hard and miserably.
Monks should be redesigned to be more along the lines of other characters.
1: Make their attack speed count for monk weapons (or at least for staffs).
2: Allow them better armor somehow, in 3.5, they get wisdom to AC which mitigates it somewhat, in Baldur's Gate I'd say let them get a basic +4 better or something along those lines and then slow down their progresson/level to maybe 1/3 instead.
Those two things might make them acceptable, just barely.
Atm?
They are almost as bad as a melee thief and with no functionality barring trap detection and stealth, both which are close to useless, especially for people replaying.