Am considering a solo run for the relevant achievements
HalfOrcBeastmaster
Member Posts: 301
Which of the triple classes would you say works best for Flying Solo, F/M/C or F/M/T?
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So really, it comes down to "who can kill Sarevok solo?"
I've killed Sarevok solo myself for my in-game time speedrun. My protagonist there was a LN illusionist/thief, who basically avoided most of the game's challenges with invisibility.
As for Sarevok himself? Ferret power. Have the ferret familiar pickpocket wands of paralyzation and monster summoning from the protagonist, then save and load so the wands go into its quickslots. Leave the protagonist back at the entrance, and send up the ferret alone until it sees Sarevok. Who just stands there, because he doesn't detect any party members. Then use the wand of paralyzation repeatedly until he fails a save; it doesn't count as an attack if he makes the save and isn't stunned. Once he's stunned, Sarevok goes hostile but his buddies don't. Summon monsters to bash him to death.
There are so many reasons this shouldn't work ... but it does. With virtually no risk.
Also most speedruns just cheese sarevok with magic immunity, invisibility, and repeatedly triggering the traps in the middle of the room to nuke him with a dozen skull traps
So, then, what are the biggest roadblocks to solo victory? Look at the no-reload thread to that. The palace doppelganger fight would probably top most players' lists.