Some Severe (Multiplayer Only?) Bugs
Kratok
Member Posts: 42
in Not An Issue
Warning: Some DORN/NEERA SPOILERS towards the end!
On our multiplayer game we have come across many severe bugs. No game stopping bugs so far (having recently entered Baldur's Gate with around level 6 party members) though, but for example both Dorn's and Neera's quests appear to not work properly in multiplayer and cannot be finished. Here's some of the major bugs we've encountered so far:
1) Current behavior (multiplayer only?): Resting in any interior area causes the game to get stuck in Pause mode permanently.
Explanation: This includes renting a room in taverns and all dungeons, houses and such. The party will rest normally, but the game will end up being paused, and neither of the players can unpause it in any way. You can't save the game after this happens either. The only way to fix this is to load a previous save.
Expected behavior: Resting in interior areas should work normally in multiplayer, either not pausing the game or allowing us to unpause it afterwards.
2) Current behavior (multiplayer only?): Weird issues with random NPC's spawning, often duplicated many times, in random areas.
Explanation: Some time after having visited Beregost, random NPC's started spawning in many areas where they shouldn't, often duplicated many times. For example we stumbled upon a pack of 4 Commoners and Tarises (the NPC involved in Dorn's quest) in the wilderness. We've also found around 20 Burning Wizard bartenders in various wilderness areas along with commoners, and we can see them rolling attack rolls against something. We believe this may also have caused some crashes in the Cloakwood areas. Inside the inn where Taris would be we found around 10 Tarises instead of just the one.
Expected behavior: The duplicated NPC's (Commoners, Bartenders, Taris) often appearing in wilderness areas after a certain stage in the game should be removed from multiplayer games.
WARNING: DORN/NEERA SPOILERS BELOW
3) Current behavior (multiplayer only?): Dorn's quest cannot be finished!
Explanation: Major issue with the encounter with Kryll the necromancer. Once we found her, we seemed to trigger some kind of cutscene, and automatically walked a short distance. Then... nothing. No dialog between Kryll, us or Dorn. Kryll didn't do anything with the corpses surrounding here, or anything else for that matter. Furthermore, we werre stuck in some kind of cutscene camera mode, where the camera was always focused on the characters and could not be moved.
We ended up killing Kryll (who didn't resist or say a word). After that a conversation initiated with Dorn where he told us about the last person he wanted to kill, near the entrance to Baldur's Gate. We headed over to the gates, where Dorn said he felt the presence of that person. We proceeded to explore the entire area, but found nothing related to the quest. As such, we couldn't progress through the quest any longer.
Expected behavior: The cutscene with Kryll should be fixed to work in multiplayer, and it should trigger the spawn of the NPC near Baldur's Gate entrance.
4) Current behavior (multiplayer only?): Neera's quest cannot be finished!
Explanation: We found Neera and the quest seemed to work fine at first. We defeated the Red Wizards at the beginning, and went on to the new area. We went through the goblin camp and into the caves, and found the wild mage at the end. Then we defeated the encounter (after leaving and leveling up a bit more after first failed try). The wild mage thanked us and we received a reward, an unidentified belt which turned out to be a normal belt. Neera also started talking right after that, but the conversation wasn't related to us killing the Red Wizards. After that, nothing. We didn't get quest updates, we couldn't find the wife of the hunter outside, and Neera never talked about the subject again. At this stage, we could no longer continue the quest in any way.
Expected behavior: Neera should react to us defeating the Red Wizards in the cave, and the quest should continue or finish.
On our multiplayer game we have come across many severe bugs. No game stopping bugs so far (having recently entered Baldur's Gate with around level 6 party members) though, but for example both Dorn's and Neera's quests appear to not work properly in multiplayer and cannot be finished. Here's some of the major bugs we've encountered so far:
1) Current behavior (multiplayer only?): Resting in any interior area causes the game to get stuck in Pause mode permanently.
Explanation: This includes renting a room in taverns and all dungeons, houses and such. The party will rest normally, but the game will end up being paused, and neither of the players can unpause it in any way. You can't save the game after this happens either. The only way to fix this is to load a previous save.
Expected behavior: Resting in interior areas should work normally in multiplayer, either not pausing the game or allowing us to unpause it afterwards.
2) Current behavior (multiplayer only?): Weird issues with random NPC's spawning, often duplicated many times, in random areas.
Explanation: Some time after having visited Beregost, random NPC's started spawning in many areas where they shouldn't, often duplicated many times. For example we stumbled upon a pack of 4 Commoners and Tarises (the NPC involved in Dorn's quest) in the wilderness. We've also found around 20 Burning Wizard bartenders in various wilderness areas along with commoners, and we can see them rolling attack rolls against something. We believe this may also have caused some crashes in the Cloakwood areas. Inside the inn where Taris would be we found around 10 Tarises instead of just the one.
Expected behavior: The duplicated NPC's (Commoners, Bartenders, Taris) often appearing in wilderness areas after a certain stage in the game should be removed from multiplayer games.
WARNING: DORN/NEERA SPOILERS BELOW
3) Current behavior (multiplayer only?): Dorn's quest cannot be finished!
Explanation: Major issue with the encounter with Kryll the necromancer. Once we found her, we seemed to trigger some kind of cutscene, and automatically walked a short distance. Then... nothing. No dialog between Kryll, us or Dorn. Kryll didn't do anything with the corpses surrounding here, or anything else for that matter. Furthermore, we werre stuck in some kind of cutscene camera mode, where the camera was always focused on the characters and could not be moved.
We ended up killing Kryll (who didn't resist or say a word). After that a conversation initiated with Dorn where he told us about the last person he wanted to kill, near the entrance to Baldur's Gate. We headed over to the gates, where Dorn said he felt the presence of that person. We proceeded to explore the entire area, but found nothing related to the quest. As such, we couldn't progress through the quest any longer.
Expected behavior: The cutscene with Kryll should be fixed to work in multiplayer, and it should trigger the spawn of the NPC near Baldur's Gate entrance.
4) Current behavior (multiplayer only?): Neera's quest cannot be finished!
Explanation: We found Neera and the quest seemed to work fine at first. We defeated the Red Wizards at the beginning, and went on to the new area. We went through the goblin camp and into the caves, and found the wild mage at the end. Then we defeated the encounter (after leaving and leveling up a bit more after first failed try). The wild mage thanked us and we received a reward, an unidentified belt which turned out to be a normal belt. Neera also started talking right after that, but the conversation wasn't related to us killing the Red Wizards. After that, nothing. We didn't get quest updates, we couldn't find the wife of the hunter outside, and Neera never talked about the subject again. At this stage, we could no longer continue the quest in any way.
Expected behavior: Neera should react to us defeating the Red Wizards in the cave, and the quest should continue or finish.
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