How to get Original Campaign content (that exist now as standard resources) to work properly?
Jidokwon
Member Posts: 397
There's a decent chunk of SoU and HotU content that are now showing (in the toolset, at least) as standard resources. If I play any character that's been exported out these campaigns, however, almost nothing that they have will work properly. I'm wondering if I've done something wrong on my end. Nasher's set, for instance, should just about double in power when equipped as a set. I get that Volkarian isn't likely going to have most of his HotU conversations available, but why is he and his store showing as standard resources, when they don't work properly? What am I missing here? And is there an easy fix to make these things work properly?
Edit: Do they just exist now in the toolset only as standard resources? Beamdog and/or Bioware just never updated the actual game to use this kind of content properly?
Edit: Do they just exist now in the toolset only as standard resources? Beamdog and/or Bioware just never updated the actual game to use this kind of content properly?
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If you are wanting to play a module with your exported character wearing the full set, you will want to add the snippet of code from x2_onequip and add it to the module's OnEquip script, save it, then save the module so the changes take place. Then the full set bonus would be applied in that modified module.
Those scripts which fire when item-related events occur are, strictly speaking, a module property.
That's why they don't appear in the toolset.
I'm not sure why it's designed that way.
Depending on how your module is used (multi-player for example), you may also need OnPlayerEnter code to restore the set bonuses following a server reset.