GetHitDice(oAdventurer)
Jidokwon
Member Posts: 397
Can anyone tell me what this is actually checking, please? Character levels? As a player, is there anything that I can do on my end (outside of actually leveling) to get some of the more challenging encounters when they're using this as a factor?
0
Comments
Hold on,
I hope that helps...
Edit: That first chest in the Prelude will give higher level characters higher level weapons at different stages. At 20+, at least, the Docks Tomb encounters spawn liches. At 1st level, even with the classes.2da file edited to 20s, the same encounters spawn skeletons.
Edit II: For my 1st level paladin grouped with the 14th level Boddyknock, those same undead encounters in the Docks Tomb OC Chapter One only spawn zombies and shadows. I was expecting something a bit higher level with a 14th level character in the party. I'm definitely not understanding how this works.
I think 20 is far, far too high - I doubt that Bioware did OC Chapter 1 encounters with lvl 20 chars in mind. Once I set the effective level for the 'weaker' classes to their class level (as it is for all the fighter classes). Then I definitely got more challenging encounters for my rogue/cleric. So if you want more challenging encounters for your paladin I would start by adding 1 or 2 to the current numbers.
[edit]I never tested numbers higher than the class level. So maybe the effective class level can't be higher than the class level. And that's why you don't see any changes with 20 in all columns.[/edit]