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Custom Spellcasters

I was reading the EE version of the game removed the hardcoding for spellcasters, however when I add the familiar feat to a custom or existing class something is missing. For example, adding the feat to the cleric feats 2da file (In override) causes the character to have the ability but since no familiar was selected nothing happens?

I was also reading about an extension NWNX? which allows spellcasters to be customized...I just enjoy character creation and am wanting to tinker and tweak the classes. A few years ago I played around with this stuff and maybe ran into the same issue?

Comments

  • BrandonKBrandonK Member Posts: 7
    Nobody has any information on this?
  • TarotRedhandTarotRedhand Member Posts: 1,288
    Why not try in the scripting forums?

    TR
  • BrandonKBrandonK Member Posts: 7
    Thank you....does that mean I am in the wrong section of the forum?
  • TarotRedhandTarotRedhand Member Posts: 1,288
    Probably as it will surely involve some if not a lot of scripting to achieve what you want. 2da files are not just for custom artwork. Also you can have your own custom 2da files which you access via scripting.

    TR
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