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Being turned to stone shouldn't remove someone from your party

CorianderCoriander Member Posts: 1,667
I think it should be your choice to kick them if you want to. Just like normal death. I don't think you should be able to resurrect them at a temple, I can't really see you dragging them along on your adventures.

I think it would be reasonably cool if you could stone to flesh them while still in combat and have them carry on fighting.

Comments

  • lansounetlansounet Member Posts: 1,182
    Tough one. If you can't turn them back to flesh because you don't have a scroll or known spell, you can't travel off the area to buy a mean of stone to flesh if they're not outside party. "You must gather your party...." SHUT UP!

    Maybe turn them into a carryable item you can pick up if you like (very heavy, imagine Minsc made of stone...) which you can turn to flesh with submenu kinda like identify? While the game considers them dead (only if picked upà so you can travel to the next temple/magic shop to buy a scroll. That way they would retain all their plot/romance-related variables and not break them?

    If you can't carry them because they're too heavy and you don't have a strong enough character (or strength spell) then you have to leave them there and drop them from party. How's that?
  • TanthalasTanthalas Member Posts: 6,738
    @Iansounet
    I hadn't even thought of the "You must gather..." problem.
  • lansounetlansounet Member Posts: 1,182
    Yeh some mods around make petrify a perma-stun but it's the same thing if you don't have a mean of turning them back to flesh, got to drop them out of party if you want to go buy that.
  • ArdanisArdanis Member Posts: 1,736
    The real problem is that PC can be petrified too - and you definitely can't kick him/her out of party without breaking the plot.

    Staying in party can work for joinable NPCs, but we already have an annoying inconsistency between PC and NPC when it comes to death. Extend that to petrification as well?

    Once again, I'll say that an option to prevent permanently inactive status of party members as per NWN2 can solve the issue at one fell swoop. But seeing how this idea of mine isn't widely accepted on this forum, I'm inclined to believe it is not gonna happen, leaving us with annoyant consequences of the need to preserve the plot from breaking if PC gets petrified or dies.
  • ZaccaroZaccaro Member Posts: 39
    How about if the char's "statue" is broken. You can take one piece to the temple and do True Resurrection? It's atleast viable in 3.5 D&D.
  • LindeblomLindeblom Member Posts: 257
    This is the exact reason why we need the pack mule promoted in another thread =).
  • AndreaColomboAndreaColombo Member Posts: 5,530
    @Ardanis - I must've missed the post where you detail your NWN2-like idea, and I haven't played NWN2. Would you happen to have a link or something?
  • carugacaruga Member Posts: 375
    How about rather than their icon being removed from the party, their icon gets sequestered to a separate menu when they're dead/petrified, a kind of 'memory bank'--maybe even with tooltips that remind you of where their statue is if they're petrified!

    If there are too many to fit when the person gets ressurrected/unpetrified, it'll trigger a dialog box that forces you to choose which characters you want to keep and leave, which instigates the normal leaving/joining scripts as appropriate.
  • CommunardCommunard Member Posts: 556
    I think we should be able to carry the statue, then again I think you should have to carry the body of your dead NPC if you want to ressurect them, no way is my puny mage going to carry 5 people to the Temple of Helm...
  • smeagolheartsmeagolheart Member Posts: 7,963
    edited June 2012
    How about if the char's "statue" is broken. You can take one piece to the temple and do True Resurrection? It's atleast viable in 3.5 D&D.
    If you turn Irenicus to stone and broke him to pieces you could have Kivan yell "Mom! Dad! It's evil! Don't touch it!" This post deserves an insightful on a couple of levels, no?

  • CorianderCoriander Member Posts: 1,667
    @smeagolheart ...that sounds... like it's from a movie... but I can't think of which one.
  • smeagolheartsmeagolheart Member Posts: 7,963
    edited June 2012
    @smeagolheart ...that sounds... like it's from a movie... but I can't think of which one.
    @Coriander

    Time Bandits (1981) which features David Warner (Irenicus) as a powerful evil being who gets turned into a statue. which explodes into pieces, one of which explodes a kid (Kevin)'s mom and dad despite his warning.

  • CorianderCoriander Member Posts: 1,667
    @smeagolheart Right. Yes. It's been a while...
  • smeagolheartsmeagolheart Member Posts: 7,963
    @smeagolheart Right. Yes. It's been a while...
    I remember the movie fondly when I watched it as a kid. I watched it the other day, it most ways it hadn't aged very well though David Warner is great.

  • DeeDee Member Posts: 10,447
    And then David Warner was also a firefighter at the end, wasn't he?

    That movie was weird. But I do love me some David Warner. Remember when he voiced Herbert Landon in Spider-Man?
  • carugacaruga Member Posts: 375
    I spotted David Warner only once by accident... watching Teenage Mutant Ninja Turtles 2: Secret of the Ooze. He was playing a doctor/scientist and I knew I recognised the voice from somewhere but it took me a while to place it... and then he was bopping to some awful turtle-themed rap music, lol.
  • smeagolheartsmeagolheart Member Posts: 7,963
    And then David Warner was also a firefighter at the end, wasn't he?

    That movie was weird. But I do love me some David Warner. Remember when he voiced Herbert Landon in Spider-Man?
    Sean Connery was that firefighter
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