MP Bugs
squish
Member Posts: 4
in Not An Issue
I didn't realise that MP was classified as beta by Trent
http://forum.baldursgate.com/discussion/8632/multiplayer-serious-disappointment
....still, bugs so far.....
General:
MP 2 Player. Character animations appear to be attacking nothing on other machine, every few seconds. The hosts attack thin air with equipped weapons on the client machine, and vice-versa.
Major warping on client machine - particularly bad during combat - unplayable at times
Friendly Arm Inn
Impossible to rest inside inn. Characters rest, rest ends, but characters not returned to conciousness, game behaves as though they are in rest or cutscene - perma-paused someone else called it.
I've had a couple of CTD's as host and one BSOD as client but not repeatable.
Both Host and client running Win 7 64
Hope I see an "aggressive update" soon, thanks.
http://forum.baldursgate.com/discussion/8632/multiplayer-serious-disappointment
....still, bugs so far.....
General:
MP 2 Player. Character animations appear to be attacking nothing on other machine, every few seconds. The hosts attack thin air with equipped weapons on the client machine, and vice-versa.
Major warping on client machine - particularly bad during combat - unplayable at times
Friendly Arm Inn
Impossible to rest inside inn. Characters rest, rest ends, but characters not returned to conciousness, game behaves as though they are in rest or cutscene - perma-paused someone else called it.
I've had a couple of CTD's as host and one BSOD as client but not repeatable.
Both Host and client running Win 7 64
Hope I see an "aggressive update" soon, thanks.
0
Comments
Slight format amendment..
Current Behaviour (C.B):
Multiplayer charcter animations appear to attack nothing with equipped weapons on other MP machine, not on player machine.
Expected Behaviour (E.B):
Characters should not attack unless attacking in battle.
C.B:
Warping of Host characters and enemies on client machine.
E.B
Competent management of latency and lag on client machine. Host should manage outcomes but
Client should see complete passage of players and enemies not jumps ever few seconds.
C.B:
Impossible to rest in Friendly Arm Inn - characters do not fully wake from rest - perma-paused
E.B:
Characters should be able to get up in morning! Bloody teenagers!
Rest workaround:
Create the following files by copying and renaming rest.wbm
restinn.wbm
restdung.wbm
I didn't find this out myself so credit to whoever it was!