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[MOD] Kit Mule kit (v1.2)

Dan_PDan_P Member Posts: 129
edited November 2022 in General Modding
GitHub: https://github.com/D2-mods/Kit-Mule-kit-for-IE-games-
Download: https://github.com/D2-mods/Kit-Mule-kit-for-IE-games-/releases (v1.2)

It's possible something like this already exists, but as I didn't want to look for one, I made my own.


Info
  • Installs a kit that has every special ability (including HLAs and mod-added ones)
  • The ability table is built at install time and is based on your current install.
  • Useful for checking many abilities without needing to create multiple characters.
  • usable with EEs and classic BG2
v1.1: added French translation by 11jo


Installs under 3 classes:
  • Fighter
  • Bard
  • Druid

NOTE: Install time may take a little longer than a normal kit mod


config.ini
  • set max level/column to check in kit tables (default = 20)
  • enable or disable scanning clab, hla, or mod files
  • enable or disable installing fighter, bard, or druid kits

The "level" setting will accept values from 1-50. Any other number will default to 20.
Post edited by Dan_P on

Comments

  • Dan_PDan_P Member Posts: 129
    Updated this to v1.0. I consider this mod done, so I probably won't add anything else major. I'll just summarize component info, since not all of this was in it when I first made this thread:


    1. Main component
    • Option 1: Use config file
    • Option 2: Use default settings (ignores config but does not undo edits)
    2. Recreate abilities table
    • Can be reinstalled at any time (does not appear in weidu.log)
    • This component updates ONLY the abilities table of the kit(s)
    • It cannot change which kits are installed
    • If "Use config file" was chosen, this will use the current file in the mod folder
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