No Familars.2da file in BG2EE?
BobT36
Member Posts: 5
I'm using the Steam version of BG2EE with all DLC. I can't find the Familiars.2da file, does one exist for this version?
I tweaked this file (along with the corresponding .dlg files) to change what Familiar I get per alignment, such as giving myself a Ferret for Neutral Good in BG1EE. However I don't see this file in BG2EE using Nearinfinity. It also doesn't work if I just drop the BG1EE version into BG2EE's override folder.
How does one change the familiar per alignment given on cast of Find Familiars in BG2EE, if this file doesn't exist in this version?
I tweaked this file (along with the corresponding .dlg files) to change what Familiar I get per alignment, such as giving myself a Ferret for Neutral Good in BG1EE. However I don't see this file in BG2EE using Nearinfinity. It also doesn't work if I just drop the BG1EE version into BG2EE's override folder.
How does one change the familiar per alignment given on cast of Find Familiars in BG2EE, if this file doesn't exist in this version?
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Which familiar gets put into the bag is based on the caster's alignment on the lawful/chaotic axis. Then if you try to take out a familiar that you didn't summon (because it has a different lawful/chaotic), then it disappears because the creature was never created.
And ... there's no way to change a protagonist's law/chaos alignment in the standard SoA or ToB campaigns, because you can't get a helm of opposite alignment. That, rather than the difference between FAMILIAR.2da and BALDUR.gam implementations of the familiar choice system, is why you perceive this as a BG1 problem.
And I just saw that the op did edit the dlg files, so my post wasn't necessary. Sorry. I'll leave the post up, so someone finding this thread from google or whatever can read through it and figure it out.
The Familiars.2da file (or your characters Alignment) then controls what is initially summoned. I tweaked this file in BG1 to summon the Ferret for Neutral Good alignments. The Familiars3.dlg file changes (as above) then ensured it could be returned to the pack safely for Neutral companions.
What stumped me is not seeing the .2da file for BG2EE, however thanks to JMerry I now see the definitions for what familiar is initially summoned are at the bottom of the Baldurs.gam file. I'm intending to mod the core file (with NearInfinity) and save it to my override folder to (as with BG1) customise what familiar is initially summoned. This should then work when I start a new game.
I've changed the Familiar's alignment too in the corresponding .cre files, but I don't think it matters much there.
Alternately for controling which Familiar is summoned, changing your character's alignment before/after casting the Find Familiars spell using EEKeeper to alter your save game, also works. However the .dlg file changes are still needed to ensure it interacts with the backpack properly.
I'll give it a go, thanks guys!