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Issue when creating custom damage types

So I added some custom damage types into iprp_damagetype.2da and I've applied them to weapons etc but I cannot get the game to identify the new damage types when they occur. The system console reports back "physical" damage despite scripts informing me via GetItemPropertyType and GetItemPropertySubType that the system knows its using my custom damage type.

I tried a few things searching for the integer value for my new damage types too, but with the system console always reporting "physical" damage with my custom damage type its hard to know if I found it or not.

Can anybody shine a light on what I'm doing wrong here please?
Thank you

Comments

  • ProlericProleric Member Posts: 1,282
    Did you put new strref values in the Name field of iprp_damagetype?

    That's the line number of the property description in your custom .tlk file.
  • ramalamafizzfajramalamafizzfaj Member Posts: 5
    Proleric wrote: »
    Did you put new strref values in the Name field of iprp_damagetype?

    That's the line number of the property description in your custom .tlk file.

    it would be silly making new things and not naming them. yes i did that lol
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