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blueprint CATEGORY NOT FOUND

so I created a placeable and didn't realize the category was set to "CATEGORY NOT FOUND"

my script creates the placeable in game with NO problems, but I cannot find the placeable in the toolset at all.

Anyone know where I should look for it? or is this a bug.

Comments

  • ProlericProleric Member Posts: 1,316
    edited December 2022
    Your placeable still exists in the module, as a file called ######.utp, where ###### is the resref.

    That's why your script works.

    Most commonly this problem occurs when an object is made in a module with a custom palette, then exported to a module with a different palette, in which the original category is not defined.

    The game ships with gffeditor.exe, which you can use to fix this. Back up the module first!

    The .mod is just a container (a bit like .zip).

    EDIT - simplified the following:

    Open the .mod in the toolset. Keep the toolset open.

    This creates a folder modules\temp0, where you will find the .utp (and all the other files in the .mod).

    Open the .utp with gffeditor, set the PaletteID field to 0, then save.

    Make any trivial change to the module, then save, to ensure changes in temp0 take effect.

    Your placeable is now in the palette under Custom > Special > Custom 1.

    If you can't see it, right-click Custom 1 and Refresh Palette.
    Post edited by Proleric on
  • QuilistanQuilistan Member Posts: 187
    Thank you Proleric
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