Cutscenes are off-center to the lower right
Baptor
Member Posts: 343
No idea why this started happening, but anytime a cutscene happens it is off-centered to the bottom right of the screen. Any ideas?
0
Comments
No idea why this happened, but it seems your game got confused about where the center of the screen is. Maybe try resizing the window?
Enabling the graphics option "Scale User Interface" should fix the issue, as it scales the screen to 100% in cutscene mode.
@jmerry
Here is my full CUT225A, does this look correct?
IF
True()
THEN
RESPONSE #100
CutSceneId(Player1)
MoveViewObject("cutspy",BD_NORMAL) // No such index
ActionOverride(Player2,MoveToPoint([764.743]))
ActionOverride(Player3,MoveToPoint([840.766]))
ActionOverride(Player4,MoveToPoint([835.723]))
ActionOverride(Player5,MoveToPoint([841.721]))
ActionOverride(Player6,MoveToPoint([836.685]))
MoveToPoint([729.781])
ActionOverride(Player2,Face(W))
ActionOverride(Player3,Face(W))
ActionOverride(Player4,Face(W))
ActionOverride(Player5,Face(W))
ActionOverride(Player6,Face(W))
Face(NW)
Wait(2)
ActionOverride("mel01",StartDialogNoSet(Player1))
END
@jmerry also, I am not playing in windowed mode, but I also think you may be right and it doesn't know where the center of my screen is. Not sure what I can do about that, though.
With that added information about the effect being stronger for smaller rooms - it seems that the game isn't willing to put the lower right corner of your screen/window outside the bounds of the area, at least during a cutscene; the x-coordinate of the screen corner can't be larger than the maximum x-value in the area and the y-coordinate of the screen corner can't be larger than the maximum y-value in the area. I'm pretty sure that in your shot, the lower left corner of the screen is exactly at the area's maximum x and y values.
If you want to keep the interface tiny (because your screen has so much more resolution than the game was designed for), and to stay zoomed way out (for the same reason), then there's really only one option left to allow the game to center things properly in small areas: enable "Allow scrolling out of bounds".
I mentioned resizing the window because that somehow fixed a similar problem for me once; "Scale User Interface" stopped working in windowed mode. Until, as I was preparing a post to ask about it, I accidentally moved a corner and resized the window. Poof. The properly scaled interface was back, just like that.
(I play on a 13-inch laptop, so not a terribly big screen. Full screen for normal gameplay, frequently switching to windowed when I document my runs.)