New player questions
UnderSpell Member Posts: 1
Well i recently found out about the game and its just phenomenal but ofc not entirely new to rpgs. I basically wacthed some guides and read some forums about a class i rly like but cant so far find a reason to play bcs the main thing fun about it is useless in apparently most important parts of the game. Im talking about shapeshifter i mean werewolves are cool as shit. My other choice for a first playthrough the games is probably bard or one of its kits, since bards are a pretty unique class (dont think many games had one at all). So the question is should i just play SS or not.
Only a few enemies are immune to his claws, and even then he's still a powerful tank.
Also, even in human form, he's a complete spellcaster with very good spells.
and finally, you will have other party members along, able to help you.
So I would say play a shapeshifter if you want it. 🙂
Shapeshifters are fine. And they were designed for BG2; gaining access to werewolf form at level 1 makes you a very powerful attacker early on. Later on, your attack power falls behind some, but werewolf form remains a great tank all the way through. Especially in the latest game version (2.6), as greater werewolf form now has regeneration.
And when you're not a werewolf, you're supporting the party with powerful spells from the back line. You just need to know when to switch, as you can't fill both roles at once.
Why is stealth deactivated when doing thievery?
Playing a Thief/Mage and when you start your max memorised spells is 1?
Can't sell non-quest items such as arrows, bolts, etc.?
Stealth, in these games, is implemented as a "mode". Taking any other action outside movement, such as clicking the "thieving" button or selecting one of your quickslot weapons, deactivates that mode. It does not necessarily reveal you instantly; only specific interactions such as speaking to someone, casting a spell, attacking an enemy, picking a pocket, or picking a lock do so. In particular, disarming a trap can be done while still invisible; if you're quick about it, you can stealth up, switch to detection mode, spot a trap, disarm the trap, and re-hide before anyone has a chance to see you.
There's a table of how many memorized spell slots you get at any given character level in the manual. Level one mages have a single level 1 spell slot. So do clerics and druids. And that's something copied from the tabletop system; spellcasters start out very limited in D&D.
Want more slots? Specialist mages get +1 slot for each level of spell they can cast. Clerics and druids with high wisdom get extra spell slots. Sorcerers and shamans use a different table; they get three spell slots at first level, at the cost of a limited selection of spells. Some magical items may grant bonus spell slots as well, while equipped. Also, you'll get more spell slots as you level up.
Items with base cost zero can't be sold. They wouldn't pay you anything for those arrows anyway.
Also, not all items can be sold to all merchants. You can't sell scrolls to Winthrop, but some merchants outside Candlekeep (like Thalantyr) are willing to buy them. If a given (non-quest) item is greyed out in the sell window despite a positive price listing, try shopping around and see if someone else will buy it.