PW Shifter's and Plot Items
DJ_WoW
Member Posts: 51
Gooday all,
How do PWs handle Shifters/Polymorphs and Plot Items that need to be taken and also could be worn. I know a server I played on in the past forced PCs to revert to their standard appearance. Or, maybe write a clause in on-equip that unequips the item when the PC tries to wear it.
Thanks for your time,
DJ-WoW
How do PWs handle Shifters/Polymorphs and Plot Items that need to be taken and also could be worn. I know a server I played on in the past forced PCs to revert to their standard appearance. Or, maybe write a clause in on-equip that unequips the item when the PC tries to wear it.
Thanks for your time,
DJ-WoW
0
Comments
In the shifting scripts maybe you can check all the equipped gear for plot flags, if they have one, then set that object as a local object on the player before the polymorph effect is applied. Then have the quest NPC check the player for the local object if they are shifted.
I'm sure there's a problem with this approach, like the object won't be valid when shifted or something, but that's what I'd try first.
The easiest way around that that I can think of is to add a local variable that tracks if the player equipped it or not, and maybe you'd have to also add a case for when people shift—in case it counts that as unequipping.
(The even easier way to handle it would be to never require plot items to your players... but I can see how that might be less fun.)
I wanted to thank you for all of your insights. I will explore those options.
DJ-WoW