ToB:EE As a third sequel.
Bomimo
Member Posts: 18
Now hear me out. I've heard dark whispers that ToB was originally meant to be a third installment and we can all agree that the plot in ToB is like an all out trench-sprint. "Here we go, there's the ending now run like all hell!"
Well. What if Overhaul did BG2EE without ToB and then expanded ToB vastly into the third Baldur's Gate they talked about. I know that wasn't the plan they wanted, but it'd really serve the trilogy and help balance out that last chapter a bit.
If nothing else, then at least focus all their expansions and additions on ToB since it really doesn't have sidequests.
Hey comeon. Does no one want to know what the Athkathla council was talking about in BG2 ending?
Well. What if Overhaul did BG2EE without ToB and then expanded ToB vastly into the third Baldur's Gate they talked about. I know that wasn't the plan they wanted, but it'd really serve the trilogy and help balance out that last chapter a bit.
If nothing else, then at least focus all their expansions and additions on ToB since it really doesn't have sidequests.
Hey comeon. Does no one want to know what the Athkathla council was talking about in BG2 ending?
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Comments
I personally REALLY hope for a substantially expanded ToB Wether it's in BG2EE or becomes ToBEE. Like seriously! Your powers doubles from what it took two whole games to attain in a matter of 12 hours. There's like only 12 quests total in what people refer to as the ending of the TRILOGY! (key word there!)
However, I have absolutely no idea how feasible this is, either from a legal viewpoint or from that of resources and time. I suspect not very. I would likely still buy a ToB:EE if it was not included as part of BG2, but, like I said, in an ideal world and all that...
I like BG2 a lot more than BG1 anyway (low level DnD just doesn't do it for me) so any excuse to play it again works for me.
If that doesn't do it for you, just imagine it as a down payment for the PS:TEE or BG3.
They tried to implement more banter with the new NPC's, i haven't gotten that far yet, so I don't kowtow successful, except from the opinions here.
The same applies the other way around, where BG2 could get some areas to explore and capture some of the magic in the very act of going into the unknown wilderness, to see what's hiding there and what deeds can be achieved.
I'm very much paraphrasing here, as he said a lot of stuff I can't remember on that topic, but you get the jest of it I hope.
I find that a great idea, and having already fixed a lot of the software coding issues in the original code ( replaced more than half), they'll hopefully have time to focus on that side of the game.
And if it's in new areas, they are not bound by agreements with the ip holders, they can do pretty much what they want.