Creating override files using the Toolset
WuKong
Member Posts: 6
Hi - sorry if this is a stupid question! I am trying to fix some files and thought I could do that using the Toolset but can't figure out how to save it once I've made the changes.
For example, the standard Badger creature file (NW_BADGER) has a DEX of 7 instead of 17, which I'm sure is a typo. So I can go into the Toolset, find the file in the Paint Creatures section, Edit Copy and make the change and then save it. I tried Export on my new file and it is an ERF file. I tried placing this in the \override\ folder but it seems to have no effect. I am thinking I need to export it as a CRE file but not sure how to do that?
Thank you in advance!
For example, the standard Badger creature file (NW_BADGER) has a DEX of 7 instead of 17, which I'm sure is a typo. So I can go into the Toolset, find the file in the Paint Creatures section, Edit Copy and make the change and then save it. I tried Export on my new file and it is an ERF file. I tried placing this in the \override\ folder but it seems to have no effect. I am thinking I need to export it as a CRE file but not sure how to do that?
Thank you in advance!
0
Comments
Export the .utc from the erf to override.
You'll then need to rename the .utc to the original name (because the toolset forced you to give your copy a new name).
Otherwise it won't override the official version.
Override is fine for personal amusement, but, if you're thinking of publishing to others, there are better ways.