Whats the most op class against mind flayers ?
BardsSuck_
Member Posts: 133
Title, which class can crap on powerful mindflayers like alhoon and normal ones the most.
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Chaotic Commands, Haste, the Greenstone Amulet, Potions of Genius, the Psion's Blade and of course not getting too close to them all help a lot though.
If you have access to 7th level mage spells, summoned magical swords also have full immunity to psionics and intelligence drain. That's not as good as the unlimited free army shamans get, but it's still a very good way to supplement your forces.
Skeleton warriors also aren't immune to intelligence drain. They start at 16 Int so they're fairly tough, but they still die if they get hit four times in melee.
I have also found the skeletons squishy against umber hulks. So one should send in a cloud kill before unloading the skeletons, and be prepaired to send in reinforcements, since the flayers have 5 apr (or so) and Quickly swarm the slow moving warriors - even in the unmodded game. I would send in the swords, if I need some back up (never played Shaman).
EDIT: Struck out incorrect info pointed out by jmerry below.
If you want a level 2 illusion spell to help your mages defend themselves, go with Blur. AC and saves do help reliably.
Sure, having a mage around to caste haste on everybody and/or improved haste on the best warriors is nice. Killing the illithids quickly is important, after all. But it's far less important than having a priest or two around to shore up your defenses, and combining roles to have a fighter/mage specifically doesn't get you any meaningful synergy.
In my opinion, the best arcane class to aid a party against illithids? A bard. If you get to epic levels, Enhanced Bard Song grants immunity to stun, plus AC, damage, and THAC0. Lesser songs are also pretty good, with either a luck bonus for the blade and vanilla bard (luck boosts saves, chance to hit, and weapon damage) or direct bonuses to those combat stats for the skald. And you can still spare a few spell slots for haste.
Seems like you can never learn all the quirks of this game...
You're right - in that case, any high-APR, high-damage, pre-buffed warriors rushing in would do, regardless of their class.
Btw, how much would the Berserker's innate Rage ability help? Does it block all psionics effects, or is Chaotic Commands still needed?
If you don't have one of those going for you, you need unbeatable spell saves. Save on -3 to protect from everything, or on 1 if you only care about the mind blasts.
Skellies are imo best summon in game since you have them so early, ive literaly solo´d the game with my Thief/cleric extremely evil gnome on scs with them, (core rules), they simply work.
They are awesome - just not so much against umber hulks and mind flayers in tandem.
Or as stated by BardsSuck, Thief/Clerics.. skeletons -and- traps. Very easy that way.
If you just try to faceroll them like most other content, letting your melees tangle you'll have casualties.. poor Minsc. His low intelligence is the one thing that makes me overlook him entirely in BG2. Huge weakness.
Mirror image basically protects against almost no on-hit effect apart from elemental damage. Planetar dispel and vorpal hit does not care, if it hits you or your mirror image. Answerer will penalize your AC even if it only hits your mirror image, same goes for your THACO and Soul Reaver. Mirror Image only protects against direct and elemental damage. I haven´t tested it but I would expect you can even get poisoned when an image gets hit.
Instant poison always ignores mirror images; if you swing with the Wyvern's Tail morning star against a mage with mirror images up, you'll deal that poison even if you aren't dealing physical damage.
Poison over time, however, is blocked by mirror images even if you hit the real mage with the physical damage. It's also blocked by Stoneskin, unlike instant damage of any element.
Tested using fresh ToB characters; a Dragon Disciple on the defense, a druid or cleric with the Dagger of Venom or Wyvern's Tail on the attack.
This explains why poisoned throwing daggers basically had zero success in poisoning mages in my games (granted, most of the time they had Protection from normal missiles up).