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[MOD] Infinity UI++ Beta v0.93

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  • PeccaPecca Member Posts: 2,215
    It should look like this:

    siw66fubnw3u.png
  • moe23moe23 Member Posts: 33
    Okay this looks interesting, would like to test it but it definitely doesn’t work for me. I play with 3440x1440 display resolution. After activating “EEex enable PC Effects” and giving “EEex show NPC bar” a hotkey (+) I have access to the NPC Bar menu but no bar is showing up also no symbols besides portraits. Any idea why?

    nrjmxurx8de5.png

    Also as you can see above the EEex bars shows up in the right bottom corner.

    This is my testing modlist:
    ~EET\EET.TP2~ #0 #0 // EET core (resource importation): V13.4
    ~EEEX\EEEX.TP2~ #0 #0 // EEex: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #2 // Enable effect menu module - LShift-on-hover to view spells affecting creature: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #3 // Enable empty container module - Highlight empty containers in gray instead of cyan: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #4 // Enable timer module - Visual indicators for modal actions, contingencies, and spell/item cooldowns: v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #5 // Timer module - Show modal actions (red bar): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #6 // Timer module - Show contingencies (green bar): v0.10.2.1-alpha
    ~EEEX\EEEX.TP2~ #0 #7 // Timer module - Show spell/item cooldowns (cyan bar): v0.10.2.1-alpha
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #0 // Install Infinity UI++ Core Component: v0.9
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #1 // Add Transparent Tooltip Background: v0.9
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #2 // Update several strings in Dialog.tlk: v0.9
    ~INFINITY_UI\INFINITY_UI.TP2~ #0 #8 // Select Number of Quicksave Slots -> 6: v0.9
    ~EEUITWEAKS\EEUITWEAKS.TP2~ #0 #1100 // Display max proficiency limits: 4.0.6
    ~BUBB_SPELL_MENU_EXTENDED\BUBB_SPELL_MENU_EXTENDED.TP2~ #0 #0 // Bubb's Spell Menu Extended: v5.0
    ~BUBB_REVERT_PATHFINDING\BUBB_REVERT_PATHFINDING.TP2~ #0 #0 // Bubb's v2.6.6.0+ Pathfinding Revert: 1.1
    ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #0 // Restore BG1 movies to BG:EE -> Replace all movies: v2.3.1
    ~BGEECLASSICMOVIES\BGEECLASSICMOVIES.TP2~ #0 #3 // Restore BG1 Chapter and Dream Screens: v2.3.1
    ~HIDDENGAMEPLAYOPTIONS\HIDDENGAMEPLAYOPTIONS.TP2~ #0 #0 // Install all Hidden Gameplay Options at once: 4.6
    ~EET_END\EET_END.TP2~ #0 #0 // EET end (last mod in install order) -> Standard installation
  • JinashiJinashi Member Posts: 47
    I did the same test and used ² as a shortcut, but nothing happened.
  • PeccaPecca Member Posts: 2,215
    Try to unselect "show selected creature only" and see if the full list of creatures appears.
  • moe23moe23 Member Posts: 33
    Pecca wrote: »
    Try to unselect "show selected creature only" and see if the full list of creatures appears.

    I tried it without success. Also tried a lot of different settings but can't make it work.
  • EsceenEsceen Member Posts: 4
    Pictures in some item descriptions don't display properly on EET,like this
    rris0fr7zsdy.png
  • moe23moe23 Member Posts: 33
    Tried to make NPC bar work on another PC (1920x1080) without success. Also tried it with only EEex and IUI on BGEE but it still won't work for me.
  • SourSour Member Posts: 109
    Esceen wrote: »
    Pictures in some item descriptions don't display properly on EET,like this
    rris0fr7zsdy.png

    I came here to report the same thing. The helm of infravision has that problem.
  • cdxcdx Member Posts: 94
    Hi @Pecca, I love the BG2 skin! Looking forward to seeing it complete!

    Some feedback, if I may, which is personal opinion, in case you're aiming for original BG2 feel with the BG2 skin.

    To me slightly desaturated blue menu buttons at the bottom invoke more nostalgia, and thus look better, as it matches the original BG2 icons closer.

    Even a small difference is noticeable. Other icons in the bottom menu (e.g. Cast Spell, Thieving, etc) in the original are more saturated than the menu buttons (Map, Character, etc) because they have less surface and aren't clumped together. The menu buttons have borders as well and when all grouped together, if overly saturated, form a bluish bar which doesn't match visually with anything else on the screen.

    Current:
    PzK5aNT.png

    More oBG2-like, only the blue menu buttons desaturated a bit:
    0TbYiDo.png
  • PeccaPecca Member Posts: 2,215
    I plan to rework menu buttons completely for bg2 skin since I decided to use (almost) exlusively art assets from vanilla game for that and ee buttons don't fit there with any shade to my liking.
  • cdxcdx Member Posts: 94
    Sounds awesome! I'm even more excited about it now :)
  • zenblackzenblack Member Posts: 106
    Infinity UI++ currently hangs on starting (before the first string) the Black Pits 2 if you create and import members into the party. It will work with the default party.
  • cdxcdx Member Posts: 94
    edited October 6
    Even unfinished, I'm enjoying the UI with the bg2 skin a lot and I'm using it for my current game. I did a couple of edits according to my personal preferences to use until the next version and I'd like to share :).

    I de-saturated the blue menu icons and added a toggle for the resizable message box:
    Ej32Vll.png

    I'd forgotten that I made some changes to the dialogue screen as well (smaller portrait, more space between text and top border, moved portrait and buttons slightly away from edges), these are already in v1 but I'd forgotten about them. I'm pretty sure these are all the changes I've done:
    CKlQjB8.png

    Thanks again for the great mod, Pecca!

    Edit: Added screenshot of dialogue screen as well.
    Post edited by cdx on
  • cdxcdx Member Posts: 94
    Sorry for double-post, but since it's completely unrelated to the above, it probably shouldn't be an edit:
    @Pecca, is there any way to make UI send an item directly to a Bag of Holding in the character's inventory? For example, on shift-click on an item shown in the quickloot list. Even if it requires the bag of holding to be in a specific inventory slot to make any conditionals work. Something like that could be quite useful.
  • AsharoAsharo Member Posts: 10
    edited October 15
    Hi Pecca,

    The UI has worked near perfectly on my android tablet and even got the hotkeys working after key mapping and copying over the settings from my pc. My only issue is that when I use the in game UI editor on the portraits, these reset after each reload. This isn't the case when I moved the mobile conversation buttons from the left to right. Those have stayed put. Not sure if there was a way to keep the portraits from resetting in modern HUD mode

    Trying to do something like this:

    80knhfk8j8k7.jpg


    Thanks again for all you do
    Post edited by Asharo on
  • PeccaPecca Member Posts: 2,215
    There is an Infinity_SetArea function that overrides default coordinates. Just track the portrait element names and edit them in the function.
  • AsharoAsharo Member Posts: 10
    Awesome! Thanks Pecca
  • AllureAllure Member Posts: 1
    I just finished playing BGEE with this mod installed.

    The problems I've encountered so far are:
    1 Changed options are reset every time you start up (font size, autopause settings, etc.)
    2 All character screen displays are not working. I'm playing in Japanese so I thought that might be the problem (when I change it to English it seems to work)

    Seems to be the same issue with the Chinese player in the previous post.

    jmzq6acx68gp.jpg
  • PeccaPecca Member Posts: 2,215
    Things are going slowly onward. Released version v0.93 with skins for most major screens (inventory, record, mage, priest). I will get to the reported issues later.
  • AndreaColomboAndreaColombo Member Posts: 5,529
    @Pecca I can’t remember if this has already been asked or discussed—apologies in case—but do you plan on restoring the decorated capital letters at least for the English language?
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