Another strange issue is when I open Inventory screen, it have a slight delay. Strange since other tabs open instantly. Only inventory screen have this issue.
I have the same problem, but I always attributed it to my super old PC (ryzen 3, 1050ti, 16gb ram, samsung ssd evo)
Hi, first I have to say I really like your UI Mod.
I was able to fix the UI bug with scs (hint from the forum) by changing the ini-file.
Now the installation of the UI and scs was without error. Since I play the game in german I want to offer support for translation. I've seen that the "de" language file is missing some parameters and because of that some buttons and text in the UI only got the variable name. Since you updated a lot in the last days I really want to help you to finish the german translation and also add german to the setup. How should I send you the translations? Should I send a pullrequest on github? Maybe you can update the language files first and add the english text lines. Also the german tra file?
Hey @Pecca , congrats again on this amazing skin. It's a staple on any Infinity Engine install.
Are you available on the gibberlings3 discord? Would probably make the debugging/feedback more fluent, most devs are there too and cooperation is great.
Another strange issue is when I open Inventory screen, it have a slight delay. Strange since other tabs open instantly. Only inventory screen have this issue.
I have the same problem, but I always attributed it to my super old PC (ryzen 3, 1050ti, 16gb ram, samsung ssd evo)
That is because the full-party inventory is opened and calculated for every party member, so with full 6 member party, it takes more time.
Hi, first I have to say I really like your UI Mod.
I was able to fix the UI bug with scs (hint from the forum) by changing the ini-file.
Now the installation of the UI and scs was without error. Since I play the game in german I want to offer support for translation. I've seen that the "de" language file is missing some parameters and because of that some buttons and text in the UI only got the variable name. Since you updated a lot in the last days I really want to help you to finish the german translation and also add german to the setup. How should I send you the translations? Should I send a pullrequest on github? Maybe you can update the language files first and add the english text lines. Also the german tra file?
Thanks in advance
Thanks. You can upload L_de_DE.LUA and german.tra files either here or on github.
Hey @Pecca , congrats again on this amazing skin. It's a staple on any Infinity Engine install.
Are you available on the gibberlings3 discord? Would probably make the debugging/feedback more fluent, most devs are there too and cooperation is great.
Cheers,
I don't know about it, I'm affraid I'm too old for that s:). Anyway as I said earlier, there are too many bugs reported I don't really have time for debugging/fixing all of it so I have to leave it as it is, at least for the time being. If anyone wants to hop in and continue this work, I'll be happy to allow it.
@Pecca
I've send three pull requests for the german language files in your github project. Maybe I can translate Bestiary in the next days when I have enough time.
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I have the same problem, but I always attributed it to my super old PC (ryzen 3, 1050ti, 16gb ram, samsung ssd evo)
I was able to fix the UI bug with scs (hint from the forum) by changing the ini-file.
Now the installation of the UI and scs was without error. Since I play the game in german I want to offer support for translation. I've seen that the "de" language file is missing some parameters and because of that some buttons and text in the UI only got the variable name. Since you updated a lot in the last days I really want to help you to finish the german translation and also add german to the setup. How should I send you the translations? Should I send a pullrequest on github? Maybe you can update the language files first and add the english text lines. Also the german tra file?
Thanks in advance
Are you available on the gibberlings3 discord? Would probably make the debugging/feedback more fluent, most devs are there too and cooperation is great.
Cheers,
That is because the full-party inventory is opened and calculated for every party member, so with full 6 member party, it takes more time.
Thanks. You can upload L_de_DE.LUA and german.tra files either here or on github.
I don't know about it, I'm affraid I'm too old for that s:). Anyway as I said earlier, there are too many bugs reported I don't really have time for debugging/fixing all of it so I have to leave it as it is, at least for the time being. If anyone wants to hop in and continue this work, I'll be happy to allow it.
I've send three pull requests for the german language files in your github project. Maybe I can translate Bestiary in the next days when I have enough time.