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[MOD] Infinity UI++ v1.19

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Comments

  • p6kockap6kocka Member Posts: 119
    Eeex definitely has to be BEFORE InfinityUI. Inifinityui even depends on Eeex.
  • noTime666noTime666 Member Posts: 19
    edited February 26
    @moe23 Ok. Thanks, I'll give it a one more try and edit this post, if it works, or not.
    Edit: nope, it still shows numbers next to races and classes.
    pfccd484497m.jpg
    and I only installed STRATAGEMS, EEEX, INFINITY_UI and hidden gameplay options (in that order).
    Edit2: I've fixed it by removing code in ui_detect_class_kit.tph. It looks like something that should be used only by NPC Management component but seems to run even when this component is not installed.
    @deadinside Yea, it's kinda obvious InfinityUI requires EEEX. revised inn resting from SCS does work on InfinityUI, provisions don't.
    Post edited by noTime666 on
  • moe23moe23 Member Posts: 44
    edited February 26
    STRATAGEMS should not be installed before EEEX and INFINITY_UI. (see page 16 of this thread)
    Correct order would be DLCMERGER > EEEX > INFINITY_UI > HIDDENGAMEPLAYOPTIONS > STRATAGEMS.


    Can't say anything about SCS NPC Management or Revised resting components, I dont use them.
    Post edited by moe23 on
  • p6kockap6kocka Member Posts: 119
    edited February 27
    Provisions component works with Infinityui it just doesn't show provisions left in the rest tooltip.
  • UlkeshUlkesh Member Posts: 334
    What a shame this was abandoned.
  • p6kockap6kocka Member Posts: 119
    Did Pecca say somewhere he abandoned the mod?
  • deadinsidedeadinside Member Posts: 15
    edited February 28
    I think several pages back he mentioned he was not going to put more work into it for the time being and anyone was free to pick it up. That was a while ago so don't know now.
    Post edited by deadinside on
  • moe23moe23 Member Posts: 44
    Ulkesh wrote: »
    What a shame this was abandoned.

    As I understand @Pecca the main development of this mod is done. So, there will be no more mayor changes/enhancements to general visuals and features. Also, he stated that he doesn't plan on providing more mod compatibility changes at the time. (see page 23)

    I think "abandoned" is the wrong word, hiatus maybe. It is not uncommon for someone with family etc. to sometimes don't have time to work on a hobby side project, doesn't mean he abandoned it (see page 27). I believe there is a good chance that he will come back someday for the last bugfixes and maybe some cooperative work on compatibility with other mods.

    For me, with my mod choices and playstyle (and the @snaphat fixes) the mod is in a quiet good state, with only minor bugs I found so far. Definitely playable, so many QoL features and absolutely gorgeous.
  • deadinsidedeadinside Member Posts: 15
    It's perfectly usable if you are careful with the mods you run and you set reasonable expectations. You will notice minor issues here and there as you play along (depending on the game), but unless you are very strict about having a "bug free gaming experience" they won't detract from the overall game. The features and advances this UI has I think trumps any small issue it may have. Again, it depends on the mods you like to run and your expectation.
  • p6kockap6kocka Member Posts: 119
    edited March 2
    I personally couldn't play the game without InfinityUI anymore...
    Post edited by p6kocka on
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