Multiplayer - party members can't see eachother moving, not closing dialogue window
Reoyeah
Member Posts: 10
Hey guys.
I'm not sure if I'm just bad at searching, but I couldn't find any solution for this problem.
I started a multiplayer campaign with my two friends, but they couldn't see eachother moving, I mean only host of the game could see other players following him, but from their perspective the other player was standing still, he could only see the host moving.
The second problem is about the dialogues. For example: when the host starts a dialogue with an NPC other players normally can see the dialogue interface, and that's ok. But when the host finishes conversation with NPC, other players still have the dialogue interface opened and can't do anything about it.
Is it some common bug that just needs some patch?
If someone already posted the solution for this bug, I'm sorry.
I'm not sure if I'm just bad at searching, but I couldn't find any solution for this problem.
I started a multiplayer campaign with my two friends, but they couldn't see eachother moving, I mean only host of the game could see other players following him, but from their perspective the other player was standing still, he could only see the host moving.
The second problem is about the dialogues. For example: when the host starts a dialogue with an NPC other players normally can see the dialogue interface, and that's ok. But when the host finishes conversation with NPC, other players still have the dialogue interface opened and can't do anything about it.
Is it some common bug that just needs some patch?
If someone already posted the solution for this bug, I'm sorry.
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Comments
My group of four had the same crippling problems that I'm reading about here. It seems like for every post claiming that hamachi is the fix (I've used hamachi a ton before with great results) there are two saying it does not fix the issues. There is a unique but tedious method that seems to help us out, although disconnects were common but fairly quick to fix. Our workaround was as follows:
The host has to open or forward UDP 27630!
The host starts the game.
The second partymember joins. As long as the host can see his name when he joins, he is fine.
The third member must join the game, so that he can see character arbitration. Note that at this point the second player will not be able to see him. Then he has to exit the program completely, re-launch it, and join again. The second player should now be able to see the third player. The players must be able to see eachother's names in character arbitration before the game will run properly. (I realize this makes no sense but it seemed to work last night)
The fourth player has to join character arbitration, then exit the program, then join the game again. The same thing as the third player. On his first join, players 2 and 3 will not see him. On his second join, he will be visible.
This doesn't fix the constant DC'ing in-game, but at least you can play a little.
Also, to fix the dialouge issue the players who are stuck can try pressing escape, otherwise another partymember has to initiate any other dialouge and it will free them.
2 players is fine, but when a 3rd joins, the 2nd and 3rd player can't see each other.
Please Beamdog fix this, it shouldnt be hard as the game works well with 2 players!
FYI All - if you want to post bugs, try to do it here:
http://forum.baldursgate.com/discussion/218/bug-reporting-process#latest
Please note the "Current Behavior" and "Expected Behavior" formats the OP describes when recording your bug.
@Tanthalas
This is the method me and my friends took, and if anybody is interesting we found another useful quirk. We were experience dcing/crashing every time we changed maps. A work around we found for this is to let the host take control of every-bodies characters before you zone. Once you've changed maps you can assign everybody back their characters. With your work around + this one combined the multiplayer finally seems playable.
Hope this helps somebody.
Host can see each players moving, but players can't see other player moving. We should can see all players moving.
Doing this fixed it for me, and I have tested it on 4 other computers, so it seems to be a legit fix!