Custom Music Tutorial for NWN: EE
nwfan87
Member Posts: 99
Posting entirely for community benefit, for NWN EE users.
1) Grab yourself this: MP3toBMU https://neverwintervault.org/project/nwn1/other/tool/mp3tobmu-035
2) Install the software
3) create the music files you want in MP3 format, remember that the file name cannot exceed 16 characters!
4) run MP3toBMU and set up your directories - where you want to get your MP3 files from and where you want the BMU ones to go* (click on the ... button). This works automatically every time you load up the software.
5) Select the MP3's you want to convert so that the file is highlighted.
6) Click on To.BMU >
7) Follow software instructions until complete.
8) Export and edit an ambientmusic.2da (using Bioware Hakpak Editor (bin/win32)).
9) Edit/add the exact name of the 2da, notepad works fine. Save.
10) Do a 'save as' to backup original HakPak's. Drag your edited 2da onto Bioware Hakpak Editor, overwrite the existing 2da in Bioware Hakpak Editor.
11) Save the hakpak, close the Bioware Hakpak Editor and load up the Hak in the Toolset as standard.
Do not put the BMU into the hakpak.
*I recommend setting up the BMU directory part to the Neverwinter Nights/data/mus directory. The steam one if you are using NWN EE
Battle Music
If you want to use a BMU for Music, Battle. the BMU file must be prefixed with mus_bat_ otherwise it will not show up in the Music, Battle drop down menu otherwise.
Feel free to comment and ad lib. if you have your own method.
any questions, feel free to ask
1) Grab yourself this: MP3toBMU https://neverwintervault.org/project/nwn1/other/tool/mp3tobmu-035
2) Install the software
3) create the music files you want in MP3 format, remember that the file name cannot exceed 16 characters!
4) run MP3toBMU and set up your directories - where you want to get your MP3 files from and where you want the BMU ones to go* (click on the ... button). This works automatically every time you load up the software.
5) Select the MP3's you want to convert so that the file is highlighted.
6) Click on To.BMU >
7) Follow software instructions until complete.
8) Export and edit an ambientmusic.2da (using Bioware Hakpak Editor (bin/win32)).
9) Edit/add the exact name of the 2da, notepad works fine. Save.
10) Do a 'save as' to backup original HakPak's. Drag your edited 2da onto Bioware Hakpak Editor, overwrite the existing 2da in Bioware Hakpak Editor.
11) Save the hakpak, close the Bioware Hakpak Editor and load up the Hak in the Toolset as standard.
Do not put the BMU into the hakpak.
*I recommend setting up the BMU directory part to the Neverwinter Nights/data/mus directory. The steam one if you are using NWN EE
Battle Music
If you want to use a BMU for Music, Battle. the BMU file must be prefixed with mus_bat_ otherwise it will not show up in the Music, Battle drop down menu otherwise.
Feel free to comment and ad lib. if you have your own method.
any questions, feel free to ask
Post edited by nwfan87 on
0
Comments
TR
I heard about the MP3 update for EE, but haven't tried it myself yet, would save some time.
Add it to exceptions. If you don't know how go to the av's website/forums/FAQ.
TR
Ancient Bioware Modules
Just The FAQs, ma'am (Scripting Frequently Asked Questions with answers)
The last three are collections of ancient scripts found all over the net.
Unearthed Gold
Yet More Gold
Final Gold
Hope these are of use.
TR