Why do we have to wait?
SykoPat
Member Posts: 2
Android has a market share of 75% and iOS have 14%, so why do Android users have to wait.
All I want is a simultaneous release.
All I want is a simultaneous release.
1
Comments
Market share isn't everything.
Also, they're so many different skins on top of most android devices, different screen sizes, different processors and architecture, that it's harder to make games for the platform and reach most people.
Android users prefers free stuff, IOS users has no problems paying for a app/game.
When the game finally goes live on Android, I will buy it, I will buy the additional NPCs, portraits and if they come up with trying to create an in-app purchase that you'd see Elminster in pink tutu ... I will buy that one too.
As for the comment above that Android users in general don't pay for apps, I'd really like to see some evidence of this. I've seen MANY incredibly popular paid-for apps. Just look at the number of downloads of any of the popular paid apps to see there's a big market.
As for proof that android users in general not being ready to pay for apps, here's a link:
http://techpinions.com/android-v-ios-part-4-developers/9535
But there is many more articles and online cources thats speaks about and verifys, that IOS will give you a much better return on your investment. But I think that will change, and I'm getting the impression It's already slowly changing. with time, android will be as good as IOS is today giving (you) a return on your investment.
Android is growing up for sure.
Personally I would be more then willing to pay $20 for BGEE on tablet and not have DLC. It would be interesting to see both setups (one $10 with pay DLC and another at $20 for full game) sold on the Market and see which does better.
But let me then recommend a game that at least offers a challenge: Star traders. But It's not what people like you or me likes, no questing, its more like : 'fly there, kill over here, comback within time limit or gtfo' kinda repetitive after a while, but its the only game that at least has kept my interest for a while now.
Companies do not lose money to piracy. That's a load of crap that software developers, and the music and film industries have repeated until people started to buy it. One does not lose money by not selling something, especially when that something is virtual. The money is simply not gained. I have yet to see a single conclusive study that shows people who pirate software, music, etc. would've bought said content in the first place, and thus by pirating reduced actual sales numbers.
I buy all my Android apps, and have purchased quite a number add-free versions of otherwise free apps in order to support the developers. Since Steam was introduced 9 years ago, I haven't pirated a single game, and have purchased well over 50. But statements like the above really bother me.
iOS have been around longer and that probably why it makes more money, with more developers and high quality apps that people are willing to pay for.
I suppose it wouldn't hurt if Android was a bit more standardized when it came to performance and resolutions.
Also, in many forms of lawsuits, individuals can sue for expected lost income. If the defendant did something that caused the plaintiff to not be able to work and obtain their income, the defendant can be liable for the lost wages.
Why don't we stop trying to make arguments to pretend that piracy isn't problematic. We can admit that it is problematic while also criticizing the excessive methods used by industry to punish pirates and the many abuses of trademarks and patents by industry.
Sadly, as much as I have liked Android on my phones, I have been unwilling to commit to it for a tablet. My main reason is that developers are not making tablet sized versions of Android applications. While the iPad mini is running downsized tablet versions of apps, 7 in Android tablets, and often even 10 inchers, are typically running stretched versions of apps developed for 4-5 inch screens. One reason is slow adoption of large Android tablets. Another reason is a lack of uniformity in hardware. Developing for so many different configurations when each configuration will likely not sell that much is a tough sell for developers. Fortunately, BG is a strong enough product that it should sell.
As for lack of uniformity in hardware configs, I understand it's an issue but I think user base will eventually outweigh it. Look at Windows, it has a far larger selection of hardware configs than Android, and yet it has 90% market share and most software is developed for it first, and there's no lack of premium games developers despite the popularity of consoles and the claims that PC gaming is dying that have been repeated ad nauseam for the past 20 years.
Now that I've derailed this discussion long enough: it'd be great to see a dev comment on the OP.
Some platform would have to be last. Frankly, Android is lucky it is being considered. We can expect that a lot of reviews for BGEE in the Play store will complain that their underpowered tablet couldn't run it or that it failed on their configuration, as we see with reviews of phone apps for Android. Windows developers have robust code bases and engines to build on, as well as a lot of experienced developers, so handling multiple configurations is better handled. Apple has a lot of users ready to buy and tablets with staying power, unified OS updates, and continuity across generations to make development easier. It is not surprising that Android is the least in priority for a developer. This is one reason why some of us bought iPads. We realize that complaining isn't going to change the reality of the fractured Android tablet space. iOS is a better platform right now for developers with a strong product who want a decent ROI. I may hate the restrictions of the app store's curating rules and detest Apple for many reasons, but the main value of a computer is the software you can run on it, so I bought an iPad. I doubt anyone forced you to choose to buy an Android tablet. You have to live with your decision since this have been the reality for a while now.
Wasn't BGEE first announced as an iPad product, and then Android was added along the way?
Indeed, Ipad was first to be announced after PC/Mac.
However, what is up with the Android smack-talk? Have you seen the latest ASUS infinity? It is arguably better than the Ipad 3. Android 4.1 is also available for most major tablets (Asus/Samsung).
-There are a lot of android tablets with good specs on the market,
-BGEE will suffer less competition than i the Appstore, because many developers doesnt dare take the step to Android.
-Lots of large expensive games also sell well and work well on Android (Bard's Tale, FF3, Avadon - which doesnt sell that much but works swimmingly).
That they are making an Android version is perhaps lucky, but it is also a smart and forward-thinking move by the developers as far as I can see. Not all android users are on a phone and only want F2P. I agree that Android suffers from more diversity in chipsets than Ipad, but it is a hurdle to I think overhaul will overcome without *too* much trouble - other indie developers manage it after all.
Personally I feel any platform is going to get more fragmented as it matures, even one as carefully controlled as Apple's. Apple now has various os versions, resolutions and physical screen sizes. Sound familiar?
One of our tablets is running Bard's Tale 1 & 2. A full featured 3D version of the Windows game (that we also have). Over 3GB on the Tablet. So, apparently full featured originally-Windows RPG on Android tablets is feasible.
Also have "X Flight" on an Android tablet -- one of the half dozen highest end flight simulators on Windows is now on Android.
We await the Android version of BGEE.
Like the PC versions of the better Console games. First the console and the problems. Then, weeks or months later, a much improved PC version. I'm always happy to wait in that case. So, I'm happy to wait now for a "polished" tablet experience.
http://www.wired.co.uk/news/archive/2012-10/31/android-games
I haven't been to China since never, as far as I know the Play Store is not available there. So for all those new activations, sales, etc. a good portion will be running some sort of pirated software. Until Google gets it together the numbers will look very skewed. Interesting article though, and if I was a small developer I would likely do the same thing.