Dual wield with two handed weapons
Neige
Member Posts: 18
Any ideas on how to implement a kit which would be able to dual wield two-handed weapons?
Mu current thinking is to duplicate all of the two-handed weapons without the tag "two-handed" and then have the kit use a spell to switch for the two-handed or single-handed version of the spell, though I don't know how I can implement such a switch.
Mu current thinking is to duplicate all of the two-handed weapons without the tag "two-handed" and then have the kit use a spell to switch for the two-handed or single-handed version of the spell, though I don't know how I can implement such a switch.
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As for doing the replacement, I don't see any good way to do it with spell effects. Those just don't have a reasonable way to detect whether you have the item being replaced, unless the effect is on the item itself as an ability that can only be used while equipped. You'd have to push that into scripts, where you can at least use tests like HasItemEquiped.
This idea of yours is just not well supported by the engine.