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Dual wield with two handed weapons

NeigeNeige Member Posts: 18
Any ideas on how to implement a kit which would be able to dual wield two-handed weapons?

Mu current thinking is to duplicate all of the two-handed weapons without the tag "two-handed" and then have the kit use a spell to switch for the two-handed or single-handed version of the spell, though I don't know how I can implement such a switch.

Comments

  • jmerryjmerry Member Posts: 3,881
    Yeah, I don't see any alternative to cloning all of the two-handed weapons you want to be subject to this and swapping between versions. Your alternate weapon versions should have an opcode 319 effect so they can only be used by this kit, though that can still be bypassed with Use Any Item.

    As for doing the replacement, I don't see any good way to do it with spell effects. Those just don't have a reasonable way to detect whether you have the item being replaced, unless the effect is on the item itself as an ability that can only be used while equipped. You'd have to push that into scripts, where you can at least use tests like HasItemEquiped.

    This idea of yours is just not well supported by the engine.
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