[Item Mod] Akun's Gear

Greetings to all,
I would like to introduce you to my very first mod and I am happy that it is one for BG:EE.
This is an item mod that contains 2 enchanted katanas and 1 armor for a Wizard Slayer. All items are only equippable for the Wizard Slayer fighter subclass at level 4.
The items can be bought from the merchant Erdane in the Durlags Tower area(outside of Durlags Tower). The trader sells the items directly from his stock (no dialogue options). Regular price is thousands of gold per item.
This mod is fanfiction.
It supports the following languages:
For more information, see the following link on GitHub(A lot of information oof
):
https://github.com/Incrementis/Akuns-Gear-
Here are some images to stimulate your appetite:




More images:
Thanks to "The Gibberlings 3" forum users and Infinity Engine discord server users who helped me with hints and information:
Thanks for offering code
I would like to introduce you to my very first mod and I am happy that it is one for BG:EE.
This is an item mod that contains 2 enchanted katanas and 1 armor for a Wizard Slayer. All items are only equippable for the Wizard Slayer fighter subclass at level 4.
The items can be bought from the merchant Erdane in the Durlags Tower area(outside of Durlags Tower). The trader sells the items directly from his stock (no dialogue options). Regular price is thousands of gold per item.
This mod is fanfiction.
It supports the following languages:
- English
- Deutsch
For more information, see the following link on GitHub(A lot of information oof

https://github.com/Incrementis/Akuns-Gear-
Here are some images to stimulate your appetite:






More images:


Thanks to "The Gibberlings 3" forum users and Infinity Engine discord server users who helped me with hints and information:
- CamDawg
- Graion Dilach
- jmerry
- subtledoctor
- kjeron
- AL|EN
- Endarire
- Jastey
- argent77
- Bubb
- suy
- The Artisan
- lynx
- Connelly
Thanks for offering code
- Ardanis Toss your semi-useful WeiDU macros here (It has been heavily modified on my part)
Post edited by Incrementis on
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Comments
Thank you very much for your kind words!
Updates:
I tried to modify a special ability (defensive spin) to mimic one 'Artisan' did for the 'Blade' kit. Failed completely.
Tried using Near Infinity to look at the ability code but I don't know what I'm doing. Shame, I really like the effect it produces.
Thank you for the kind words.
I also had trouble understanding this stuff at first and I'm still unsure since modding IE games is pretty tricky.
If you want to improve your modding skills, it will take some effort. Here are some sources that I also used to understand things like Near Infinity and modding in general for the IE games:
I also recommend joining TheGibberlings3 forums and their Discord server(You can find it in the forum in the top navigation bar) as there are lots of experienced modders and information there that can help.
There is also a helpful Discord server for Infinity Engine managed by Thor Thunderfist, but I can't remember how I found the link.
Keep your head up and don't give up, the community I mentioned is generally accommodating.
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I really appreciate the efford you put into this and would like to see the mod expanding in some way. Maybe to make the items wearable by Inquisitors or other mage hunter Kits as well.
I'm currently in the maintenance phase of my mods and templates. After that, I plan to work through TheArtisan's IE animation tutorial. This means I currently have very little time to create new item mods.
Thank you for your kind words!
Generally, I don't want to change a mod concept once it's reached version 1.0.0, as that would involve too many changes in many places. I mainly fix bugs after version 1.0.0. I like the feeling of, "Okay, it's finally finished and just needs maintenance."
I can create a simple guide on how to make the changes so that they can also be equipped by other classes. This can be done using Near Infinity or with a text editor in the code itself. Does this work for you?
Just out of curiosity: What Mage Hunter classes do you think are available in the EE games?
Morpheus forgotten Armament is adding set Bonuses to some items. Maybe it's worth a look regarding this.
For the classes, I would say the Wizard Slayer and Inquisitor, maybe the Bounty Hunter or Assassine thief kits as well.
And then there is a magekiller Thief within Artisans Kitpack and a Mage Hunter Ranger from Might & Guile. I was wondering, if your mod could make a check if Kitpacks are installed and then maybe adjust the items.
Just an idea. I don't know how easily this could be done...
I've never done it before, so I can't say whether it's easy. And thanks for your feedback.
Cheers!