Treasure chest spawning in backwards?
Knight_Shield
Member Posts: 55
So basically I'm trying to get chest to face away from monster.
My existing script:
I'm trying to blend this with it but just can't make it happen ...
My existing script:
void main()
{
object oPC = GetLastKiller();
if (!GetIsPC(oPC)) return;
if (d100()<=10)
{
object oPC;
object oTarget;
object oSpawn;
location lTarget;
oTarget = OBJECT_SELF;
lTarget = GetLocation(oTarget);
oSpawn = CreateObject(OBJECT_TYPE_PLACEABLE, "tres_anylow002", lTarget);
DelayCommand(0.5, ApplyEffectToObject(DURATION_TYPE_INSTANT, EffectVisualEffect(VFX_FNF_DISPEL), oSpawn));
FloatingTextStringOnCreature("You found loot!", oPC);
}
}
I'm trying to blend this with it but just can't make it happen ...
location lSpawnLoc = Location(GetArea(OBJECT_SELF), GetPosition(OBJECT_SELF), GetFacing(OBJECT_SELF)-180.0); CreateObject(OBJECT_TYPE_PLACEABLE, "treasure_chest_resref_here", lSpawnLoc);
0
Comments
TR
(I've never tried to use modulus arithmetic with floats before so I'm not certain it will work even though it should work in theory).
Edit: And now I see there's a function to do exactly what I showed you.