Mod impressions: IWD:EE Quest Mods
ineth
Member Posts: 746
This thread provides an overview of available mods that add or expand quests, or at least add new encounters, to Icewind Dale: Enhanced Edition.
Table of contents:
- 2000s
- Unfinished Business for Icewind Dale
- Unfinished Business for Icewind Dale
- 2010s
- Afaaq, the Djinni Companion
- Sarevok57's Mega Icewind Dale Mod
- 2020s
- Tale of Our Lady Dreamless
- Below & Below Inn
- Terror of the Skineater
- Night of the Blinking Dead
- The Rediscovery of Kuldahar
- Snowytoes Hamlet
- Abbreviations used
- See Also
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Comments
Jun 2000 — IWD is released.
Feb 2001 — IWD:HoW is released.
Jul 2001 — IWD:TotL is released.
Unfinished Business for Icewind Dale is an old quest mod that predates the Enhanced Edition of the game.
Most of this mod was actually integrated into the official IWD:EE, but one quest component was excluded, so players who want that component in IWD:EE still need to install this mod.
The component in question adds extra steps to acquiring Marketh's badge in Lower Dorn's Deep (ch6a).
Oct 2014 — IWD:EE is released.
Afaaq, the Djinni Companion adds a joinable companion (CG Djinni Fighter/Mage) with some quest content.
As a companion, he is unusual in that he works more like a familiar (doesn't take up a party member slot; has no inventory screen; doesn't take a share of the party's experience rewards; levels up on his own), and cannot permanently die.
Afaaq's quest content consists primarily of being hunted by members of the Host Tower of the Arcane, which leads to additional combat encounters at certain points along the game's main story (ch2, ch4, ch5, HoW).
(Note that this is completely different quest content than the BG2 version of the same mod.)
Sarevok57's Mega Mod is not a quest mod per se, but it does add some memorable new combat encounters to the game – in addition to beefing up most existing combat encounters (e.g. by giving enemies new abilities and better AI) and making various rule changes geared towards power-gamers.
Unfortunately, this mod overwrites the game's data files instead of using WeiDU to patch them, and as a result is only compatible with the old IWD:EE version 1.4 (and not the current 2.x), and also not compatible with other mods.
Tale of Our Lady Dreamless adds the new worldmap location "Frozen Pond" (ch1+), which offers a quest with a short dungeon-crawl portion.
An ominous corrupting power lies over this small lake in the Spine of the World, where it has been luring people and causing them to drown. An attentive adventuring party may discover that things weren't always like this here, and that a peaceful resolution may be possible...
Guides:
Below & Below Inn adds a new quest hub to the Spine of the World: An inn serving travellers south of Kuldahar (ch1+).
It offers several shopkeepers, and a few mini-quests.
To start the quests there:
Guides:
Terror of the Skineater sends the party on a short but combat-heavy excursion to the maze-like "Dark Forest" - a gloomy place inhabited by skeletal creatures that seemingly serve a greater monster.
Guides:
Night of the Blinking Dead offers a short dungeon-crawl adventure (mid-to-late-game) that doesn't take itself too seriously.
A friendly Beholder asks the party for help with recapturing its lair, where something has gone terribly wrong...
The Rediscovery of Kuldahar expands the town of Kuldahar (ch1+) by adding new side-areas, characters, shops, and many mini-quests.
Most notably, it adds the "Lower Clearing" – a district of Kuldahar at the bottom of the cliff on which the main Kuldahar map is placed.
Can be entered via a new door on the main Kuldahar map.
See the side-quest of the same name below.
To start the new quests in Kuldahar proper:
To start the quests in the Lower Clearing:
Guides:
The Snowytoes Hamlet mod adds a halfling settlement to the Spine of the World (ch3+).
It offers two shops, a few mini-quests, and a short dungeon-crawl.
The dungeon-crawl leads the party to the nearby "Starpool Valley", and revolves around a black pyramid that has been causing nightmares.
To start the quests there:
Guides:
Really cool that we now have some reference about the quest mods for IWD(EE).
Thanks for the great work!
One question: Will you also cover FindIt and ForgeIt mods by lava?
I haven't found any reference on these mods anywhere yet...
And if I decide to mod the Marketh encounter, how do I catch him after he teleports away???
Thank you!!!