Is Grand Mastery better than the saving throw bonuses of a Paladin?
ZeroxSP7
Member Posts: 55
Title. What about versus the immunities/abilities of the Paladin kits? Or versus the Paladin exclusive items?
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I'm defaulting to dwarf berserker and cavalier because those are probably considered the strongest fighter and paladin classes. Yes, there's the barb but he can't get grandmastery anyway, and there's the inquisitor, which is also super strong, but that's more based on their ability to deal with mages.
I'm pretty sure the dwarf berserker would get the better saving throws, plus berserker rage would make them immune to most non-damage spell effects that you would try to save against anyway, and they can get grandmastery.
Now the cavalier would get various other immunities that are very useful, especially immunity to poison, so it's also a good, strong class, and later (BG2) on they get low level cleric spells (except inquisitor), which can be very useful and increase tankiness. Plus there are some special paladin only weapons (again in BG2), most notably Carsomyr (2H sword) and The Purifier (bastard sword).
But there are numerous items to boost magic resistance and saving throws that fighters can use too. I'd just choose the class that appeals to you more and play it.
Note: Both berserkers and cavaliers have restrictions on use of ranged weapons, but those restrictions do not apply to throwing weapons, so you can still use throwing axes and throwing daggers if you want.
I usually run small parties, often all my toons can cast arcane spells and being few are over leveled, for me both pure Fighters and Paladins are weak party members that have to be baby sitted to survive (i never use maxed hp roll on level up so their hp pool is never huge, a fight where they are unlucky an get a couple of hits more then prevented often get them killed) while my FMs, FMTs, CMs, MTs and Bards most of the times end the battle without a single scratch, but for different play styles the situation can be completely different. I think that both a Fighter with GM, possibly DW, and a Pally can be great toons to play, but which is better depends on party composition and play style and also on the game settings, I usually play insane with Tactics Mod, playing vanilla or LoB or SCS requires different approaches i.e. if in vanilla up to insane having a high damage output is a strategy that works fine playing LoB you can not kill them so fast before they kill you and tanking and survivability are needed to survive.
The "simple" factor is also a little misleading, since you will ultimately have characters of every sort to figure out how to run. The only real consideration then is forming the team you like. But again, choosing companions you like will mostly be a role playing decision. There is a nearly unlimited number of ways to mix and match party members.
Whatever paladin gets isnt worth losing grandmastery, and fighter can probably get those bonus through equipment.
If u want those priest spells so much go dual fighter priest S+++ class.
And ultimately it’s about playing the character that inspires you. For me, that’s more often the Paladin. That’s why it’s a role playing game, not a shooter. Play a part, be the character; you can win with a variety of different types!
Have you tried Anomen ? Hes exactly what you want, with GM and flail of ages ,defender of easthaven, all buffed , he literally sweeps zones alone, i even let 5 characters sitting somewhere, he can also use slings i guess.
Unless you fight some op mage, its beyond OP. S++++ npc
Meanwhile npcs like keldorn melt, i cannot frontline keldorn ever. Paladin is super lackluster in game. Hes basically a dispel bot.
Just have him use maces, or maybe hammers, with a shield. Don't make things harder on yourself by working against the early levels of the character's build.
Plus, Anomen doesn't get warrior HLAs. No Hardiness, no late-game tanking. Sure, you could give him DoE and cast Armor of Faith for 45% melee damage resistance. That's nothing. A warrior like Keldorn can nearly match that with Hardiness alone. When you combine divine spells and warrior abilities and equipment ... someone like Minsc or Valygar can wield DoE and cast Armor of Faith and cast Hardiness all at once for up to 85% damage resistance.
Which is not to say that Anomen's bad. Warrior priests have a lot going for them, no matter how you build them. And I've used Anomen in both of my last two full runs.
1. Jaheira. For Druid spells and to be on the front.
2. Imoen as my main mage and thief.
3. Anomen. For cleric spells and to be on the front. Considering Aerie as a replacement, but she’ll end up at the back.
4. Mazzy. For being a good archer, but also flexibility. I’d like to spend the rest of her points on a blunt weapon and put her up front if needed. Otherwise, she’s mainly going to be in the back.
5. Not sure who to put here. I’d like a Skald but there’s no Skald npc’s. And I don’t want to be one. Maybe take Aerie AND Anomen? Idk.
I know a lot of people would say take Keldorn. Which, ok. Duh right? Take him. But his ac will be crap compared to Anomen’s. Anomen will have the dex gloves. He’s my ultimate undead/lich destroyer. Also I can’t bear to take Keldorn from his family. I’m a good guy :’(
Now obviously, Air Traffic Control has a lower mortality rate than battling for a dead God's throne of power (!). But I can assure him, every single time, that I will get him through. Just, never mind those reloads...
Well i have SCS i dual anomen fighter to priest, i can put points where i want, when i get him hes lv 1. I will get GM in chapter 2 even i believe, i havent played in a while. He scales extremely well, he has so much defensive spells and immunities its insane. I give him Dfender easthaven and armor of faith. Its not 100% like Jaheira token but its damn good, And i dont need to wait until suldanesselar to get HLA like hardiness.
GM in flail of ages plus improved haste its 10 attacks per round, its insane, it kills everything, you just cant buff a paladin like that. Plus anomen has shield of archon, impervious sanctity of mind, entropy shield, immunities to all elements almost, its too good.
Keldorn is giga chad, hes worth taking just for his lines, one of the coolest paladins ive ever seen written in a videogame. I enjoy Carsomyr on him, what do you guys equip kaledorn with ? I feel he melts too fast.
Obviously quarterstaff could have worked here too and synergizes with 2H weapon style. But I think for paladins in SoA and ToB, a bit more tankiness is worth the tradeoff for less damage or lower enchantment.