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NWN: EE Console Custom Mods, Can we get some answers at least?!

so i recently spent over 48 hours worth of headaches getting nwsync working for my module so i could play with some friends who recently took up Neverwinter Nights on console...after getting everything ready i find out they cant play on any pc mods except the two oldest, strongest populated mods...i cant help but feel strong armed by the man...yall are a small company and you have done great things reviving a golden era in gaming that yall had a part in creating to begin with.

i saw mention of a "vetting" process on a 2017 post on the forums, thats over five years ago...and i still have no idea why its not a thing, none the less any info on how to get vetted, or if the process even exists...at the very least could we at least get an explination as to why? as im sure Beamdog Knows, if you tell us why someone in the commnuity will likely find a solution...

perhaps i shouldnt, but i do feel like this was a money grab move that a bigger studio woulda pulled, but i dont understand why a smaller studio with a cult following would do this to its loyal longtime fanbase. The lack of Transparency on the issue helps to foster a bit of resentment in my eyes.

p.s. im not mad, im pissed XD, but would really like some answers and totally want to be civil about this

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