I need help on Dragon’s Eye Level 2
ZeroxSP7
Member Posts: 55
For reference I’m using the default party. I got to the part where there’s a bunch of trolls and mages. Problem is my guys keep getting held and I don’t have a lot of options for fire damage. I’ve got under 20 fire arrows and some fire pots but I don’t like those because they hurt my guys. I got acid arrow and fireball for my mage but she doesn’t have too many spell slots. I think she’s barely level 5 or 6. What do I do?
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1) Become smart in your movements: remove AI and move your chars manually and individually. 🤸♂️
2) Use the hit-and-run tactics: try to kill few trolls and run away to the previous level in order to rest and renew mage spells. 😎
3) Don't forget to use the "Pause Button", as often as necessary, to adjust your tactical movements. ⏸️
Also, on trolls, you can kill 2 or 3 or even 4 of them with one fire pot if you set it up well. Just get several of them knocked down and move everyone away from them and then use a fire pot on the whole group and they all die at once from one fire pot. Trolls do regen so once one goes down you will need to keep at least one character attacking it to keep it down until you are ready to use the fire pot. This is best accomplished using ranged weapons and cheap mundane ammo, since trolls can be hit by mundane stuff.
Trolls getting up again is on a timer. If you don't kill them within a certain amount of time (20 seconds), they get up again with full hit points.
Fortunately, they don't regain hit points while they're down; they're stuck at 1 HP for the duration, unless you kill them first.
That's correct. When a troll is down, just finish him with acid/fire. As @jmerry said, there is no point to kick a fallen troll. 😹
This is incorrect. I tested it. When they stand back up they are NOT at full HP.
To test it I pulled a single troll in Dragon's Eye level 2. I beat it until it fell down, then I stopped beating it and waited for it to stand back up. When it stood back up it was "Injured" and went back down very quickly when I started attacking again. I repeated this several times and it was always at "Injured" when it stood back up and was always very easy to knock back down again.
Good to know. And that's a mechanical difference between games; BG series trolls do have full HP when they get back up. (Rather than testing, I looked at the game's resources - specifically, the "trollreg" spell at the core of the mechanic. As one of its delayed effects for when the troll gets back up, it sets HP to 100%. Looks like the IWD version uses a lower percentage.)
On my first run through of IWD, I was very low on fire/acid, just like the OP described. I managed to get through with the very limited supply I had by making piles of knocked down trolls and killing them all at once with a single fire pot. I was trying to share that with the OP in hopes it would work for them like it did for me.
All right, I got it. 😉
The town is so limited in what it can offer you, and your own gold so low that you really have to rely on this. A very tedious area to clear.
It's a true low point in the game imo and often an area where I may stall out in playthroughs. But yeah conservation of key items from the start helps big time, especially the fire jars from the first level.
Have these 2 bottleneck the corridor down to the dais and use the tactics others have mentioned by using the flaming oil and arrows of fire and acid arrows on downed trolls. Once you've taken care of the Priests it should be safe enough to have your healer behind the 2 tanks healing where required.
Final point is to buy the Melf's Acid Arrow scroll from the mage in Kuldahar and make sure you've memorised as many of those spells as you can.