Wild Areas and BG2:EE
mch202
Member Posts: 1,455
One of the things that most bothered me in BG2 ( exept of course the awuful paperdolls and spacey NPC/PC animation ) is that Unlike BG1, there were no wild areas to explore, there was no freedom of movment in the wold map.
BG2 has a huge woldmap with alot of potential places to explore, why keep them empty??
is BG2:EE going to add some wild areas to the game???
BG2 has a huge woldmap with alot of potential places to explore, why keep them empty??
is BG2:EE going to add some wild areas to the game???
25
Comments
However, I don't think there is much to offer in BG:II other than a great story. They need those huge fields to go with it. Amn is like milk without the cereal you know? I vote for the entire map filled with areas.
BG I also has a storyline that complements this well; there are a number of moments in storyline where disappearing in depths of unmapped forests sounds like a pretty solid idea. From POV of RP and immersion, this provides an excellent framework for exploring them maps and turning them stones. BG II has more constant sense of urgency going, at least in case you decide you care of what happens to Imoen. Result just doesn't make as calm marriage of storyline and exploration.
Can one of the devs please add where the theoretical limits for adding content are? Possibly even making a not to be overseen anouncement? That might spare us a lot of nice but undable suggestions - and actually emphasize nice AND doable suggestions.
Don't get me started on the ToB map... it makes even less sense.
Think of the random adventures you found in BG1; a cow being attacked by xvarts, a dwarf who'd like some ogres dead, a mother seeking her son who's trapped in the lighthouse by wolves, an ogre mage keeping a sirine prisoner, all low to mid level things, all possible.
When you're level 13-14, you're above random farmers, you're taking on threats that might impact the world, that's why there's like 10 liches in the game. You could explore that cave, or those tents, or the lake, but what you'll find are either encounters that are way beneath you as an adventurer or *another* secret cabal bent on destruction/domination and BG2 is already stretching the suspension of disbelief with its multitude of foes. A game needs to focus on its own power level for it to feel right, otherwise your either plowing through hordes of weak mooks or getting smashed by creatures beyond your ken.
Also, Atkathla offers tons of quests and side adventures, I don't see how we need more.
@Drugar I see your point and you are right, but I still remember the *HUGE* disappointment I felt the first time I got to the city gates and couldnt freely explore the land.. like in BG1. BG2 doesnt have the freedom that BG1 has...
I'm saying this as a gamer who loves both games but likes the first Baldur's Gate better, just so you know.
If they added a few small areas similar to the 3 wild areas opened after
I feel they should rather add more content in Throne of Bhaal with regards to BG2. I feel BG2 was quite well balanced with quests and felt ToB was rather empty, The devs could possibly do what they feel like as well since it's at the end of the game and adjusting the difficulty would probably be easier than trying to rebalance amn. There's supposed to be a war going on, I'm sure there's got to be more places than Saradush that need help.
One of the amazing things about BG is how the things your are doing within the game at level 5 are so different from the things you're doing at level 15. As @Drugar said, "lawnmowing" random wilderness locations is beneath a 15th lvl party. In BG2 you're facing enemies that would wipe the floor with you had you encountered them 5 xp lvls lower. When you meet Drizzt in BG1, you're in awe of his skill but you know that the challenges he faces are equally awesome. You knew what was in store for BG2 before even playing it; powerful enemies like dragons, liches and vampires and not just higher level generic bandits in full plates +2 and kobolds with +3 bows. Encountering a lich or a dragon in a forest is not very likely.