Hay.
Melexek
Member Posts: 3
Hello, I go by the name Melexek.
I visited this site many times ago.
My wish is to type and publish my work about Solo Sorcerer Guideline with the following:
[ 1 ] My Logfile.
[ 2 ] My Ruleset:
Do not take anybody into party, that's about it.
Also: Do not cheeze with Fireball and Invisibility.
Take Skull Trap, Web and Spider's instead.
[ 3 ] My Character.
As I progress through the game I am writing down essential spells, you have to choose to venture forward.
Just an example: Blindness, Sleep and Knock will bring you pretty far from scratch.
I hope people will find interest,
Sincerely,
Melexek
Edit...
This is how your early game should look like:
Essentials like Melf's or as I call it Melexek's Minute Meteor's, Skull Trap and Web will help you out.
I do not want to turn this into a complicated thing from start.
It is all easy to master with Blindness and Sleep, let's say Ogre's and Wildlife.
Will cover few important steps later on today.
I visited this site many times ago.
My wish is to type and publish my work about Solo Sorcerer Guideline with the following:
[ 1 ] My Logfile.
[ 2 ] My Ruleset:
Do not take anybody into party, that's about it.
Also: Do not cheeze with Fireball and Invisibility.
Take Skull Trap, Web and Spider's instead.
[ 3 ] My Character.
As I progress through the game I am writing down essential spells, you have to choose to venture forward.
Just an example: Blindness, Sleep and Knock will bring you pretty far from scratch.
I hope people will find interest,
Sincerely,
Melexek
Edit...
This is how your early game should look like:
Essentials like Melf's or as I call it Melexek's Minute Meteor's, Skull Trap and Web will help you out.
I do not want to turn this into a complicated thing from start.
It is all easy to master with Blindness and Sleep, let's say Ogre's and Wildlife.
Will cover few important steps later on today.
Post edited by Melexek on
0
Comments
Your character looks great! I hope you have a lot of fun adventuring with her!
Yes sir. Thank you.
THIS CONTAINS SPOILERS!
So, let's get started:
THIS CONTAINS SPOILERS!
First of all, move to High Hedge and instantly buy Familiar Scroll and use it, since we are Chaotic Neutral, it's a cat.
Second, buy 3 Invisibility Scrolls for later purpose.
Go to Beregost and pick pocket Algernon's Cloak.
Then move to east area of the Temple, you can't miss it.
Walk to the Ghoul named Korax and tell him that we can be friends and use a Invisibility Scroll.
Scout the Basilisks and let the Ghoul make his job.
What to do with the 2 remaining Scrolls of Invisibility? Easy.
You sneak your way into Gnoll Fortress and get your Tome and on the way out you don't pay any fee, literally.
Take the Ogre's treasures and make some Coin.
This way you end up ~ Level 5 and for Minute Meteor's you need 6.
From zero to hero it looks like this:
In particular order, what means you made it to level 6.
[ Level One ]
Blindness, Sleep, Identify, Magic Missiles.
[ Level Two ]
Knock, Mirror Image.
[ Level Three ]
Melf's Minute Meteors.
From here on you are free to venture forward as you wish.
The whole spell list will be posted when I have finished my work.
Accordingly to the content, what means, if you pick wrong, you might not be able to reverse the mistake that easy.
It will look like this, but more coordinated and specified ''why'' the choice was made and ''why'' not.
Thanks for the read, I am off to learn some dancing in real life and play some Baldur's Trilogy.
Sincerely,
Melexek
Webs and Spiders...
Skull Trap it...
In particular order.
[ Level One ]
Blindness, Sleep, Identify, Magic Missiles, Protection from Petrification.
[ Level Two ]
Knock, Mirror Image, Web, Resist Fear, Blur.
[ Level Three ]
Melf's Minute Meteors, Skull Trap, Remove Magic, Flame Arrow, Dire Charm.
[ Level Four ]
Spider's, Stoneskin, Minro Sequencer, Fire Shield Red, Greater Malison.
[ Level Five ]
Animate Dead, Spell Immunity, Lower Resistance, Breach, abc...
[ Level Six ]
Protection From Magical Weapons, Death Spell, Protection From Magic Energy, True Sight.
[ Level Seven ]
Finger Of Death, Project Image, Spell Sequencer, Protection From The Elements.
[ Level Eighth ]
Abi-Dalzhim's, Spell Trigger, Protection From Energy, Simulacrum.
[ Level Nine ]
Wish, Chain Contingency, Time Stop, Spellstrike.
[ High Level Abilities ]
Energy Blades, Summon Planetar, Improved Alacrity, Extra Level 6 Spell, Extra Level 7 Spell, Extra Level 8 Spell, Comet.
I am takin a break of the solo run, will return later.
From this point on, I have 6 million experience.
Seeya, peace!