Dealing with Cutscenes and Hasted oPC's
nwfan87
Member Posts: 99
Quite often in cutscenes, we want to move the camera gradually from one spot to another, often using the oPC with an Invisibility effect as our 'hook' to guide the camera to the right place.
However, the issue with this is that if you have something like a Monk, the movement will be faster than other characters, making it really hard to keyframe the cutscene. That's not taking into account any Haste effect by spell of item property.
Does anyone have any solutions that they have found useful, or perhaps eliminates this problem entirely? Perhaps there is a different method which works better?
However, the issue with this is that if you have something like a Monk, the movement will be faster than other characters, making it really hard to keyframe the cutscene. That's not taking into account any Haste effect by spell of item property.
Does anyone have any solutions that they have found useful, or perhaps eliminates this problem entirely? Perhaps there is a different method which works better?
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The function GestaltCameraCrane() provides for smooth movement of the camera in all other respects.
The nice thing about Gestalt is that it resets everything cleanly at the end of the scene.
If you need a more detailed insight into the factors that affect PC speed, my Travel Builder module has a function ptGetSpeed() which you'll find in the library bh_travel_inc.
But I can think of other instances where something like Gestalt's function would be very helpful. From experience, it is very helpful to have everything reset at the end automatically. Saves a lot of time.