Thoughts on best parties for hof?
Hermetics
Member Posts: 25
Curious to hear what kind of diversity People have come up with as I'm not a particularly creative person. My own view of the game is you shouldn't be thinking about late game builds because by the time most of your party is over level 15 the challenge should be gone unless you are doing a challenge with like monks or no arcane casters or other such memes. The challenge is that lvl 1 start where you have nothing and need to get your power spikes as early as possible when they matter and especially dealing with those orc packs in the cave.
My current party:
Sorcerer human
Barbarian orc
Blackguard human
Cleric/thief gnome
Skald helf
Bard helf
It's pretty self explanatory for the most part. Berserker I think better than barbarian for the early game but I really like barbarians more of a personal taste, just a neater kit overall. Blackguard for the aura of decay which I think makes it the best paladin kit for this game over undead hunter since aoe enemy debuff with no save and no enemy type restriction>single self buff. think it makes a huge difference in the early game. Cleric/thief Imo being the best multiclass option out of the bunch since unlike fighter and mage who are both hungry for their mid levels, getting its exp in half barely impedes its power scaling since you're only really looking for the spell slots you get between lvl 7-11 then after that it's just bonus slots and longer spells, and completely free to use every action on casting and not like fighter/cleric who has a tight action economy or fighter/thief who just stands there being a weaker fighter. Pure fighter vs multi fighter has felt pretty noticeable to me with how fast the pure fighter gets its thaco spikes, and even with cleric levels you're still eating spell slots and actions doing self buffs as well as behind on base thaco. Feel like because of how much role consolidation it does on its own cleric/thief is the heart of the party. Skald+bard goes hand in hand imo with double song being pretty insane, and they can both learn simulacrum+tenser later on and just leave the songs up to the clones and use apr bows to do some pretty serious damage fully buffed. No need to use spell slots on healing thanks to the songs and party wide buffs for everyone including summons stacking even further with your cleric and mage buffs, as well as opening up the sorcerer to use other spells like malison and melfs(which does really high damage after you pile on all those buffs).
But yea interested to hear what kind of stuff other people like to run. Particularly druids cuz I personally don't think they're that good. They have the earliest available lockdown+aoe with avenger but maybe there's something I'm not seeing cuz their later spell levels just don't seem that strong. They level the fastest but I feel like they fall off too fast and don't really compare to clerics who have multiple party wide buffs.
Also shoutout to ineth for introducing me to all those quest mods. Really great additions to the game, thank you.
My current party:
Sorcerer human
Barbarian orc
Blackguard human
Cleric/thief gnome
Skald helf
Bard helf
It's pretty self explanatory for the most part. Berserker I think better than barbarian for the early game but I really like barbarians more of a personal taste, just a neater kit overall. Blackguard for the aura of decay which I think makes it the best paladin kit for this game over undead hunter since aoe enemy debuff with no save and no enemy type restriction>single self buff. think it makes a huge difference in the early game. Cleric/thief Imo being the best multiclass option out of the bunch since unlike fighter and mage who are both hungry for their mid levels, getting its exp in half barely impedes its power scaling since you're only really looking for the spell slots you get between lvl 7-11 then after that it's just bonus slots and longer spells, and completely free to use every action on casting and not like fighter/cleric who has a tight action economy or fighter/thief who just stands there being a weaker fighter. Pure fighter vs multi fighter has felt pretty noticeable to me with how fast the pure fighter gets its thaco spikes, and even with cleric levels you're still eating spell slots and actions doing self buffs as well as behind on base thaco. Feel like because of how much role consolidation it does on its own cleric/thief is the heart of the party. Skald+bard goes hand in hand imo with double song being pretty insane, and they can both learn simulacrum+tenser later on and just leave the songs up to the clones and use apr bows to do some pretty serious damage fully buffed. No need to use spell slots on healing thanks to the songs and party wide buffs for everyone including summons stacking even further with your cleric and mage buffs, as well as opening up the sorcerer to use other spells like malison and melfs(which does really high damage after you pile on all those buffs).
But yea interested to hear what kind of stuff other people like to run. Particularly druids cuz I personally don't think they're that good. They have the earliest available lockdown+aoe with avenger but maybe there's something I'm not seeing cuz their later spell levels just don't seem that strong. They level the fastest but I feel like they fall off too fast and don't really compare to clerics who have multiple party wide buffs.
Also shoutout to ineth for introducing me to all those quest mods. Really great additions to the game, thank you.
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Comments
That seems kind of unnecessary imo like you don't really seem to need summons from the get go unless you're gonna solo with it. and forces you to keep healing spells slotted. Shaman's spontaneous casting would fix the healing problem for sure. That's definitely a good idea though, probably the best slot to replace with a shaman and I've been wanting to run one, and he can use the seth bow on top of it. Will definitely have to try it just to change things up.
What value do they have to the party past the first stage though? Still kinda confused there cuz unless I'm missing something on spell picks, I'm not seeing what druids and shamans get to stand out over the other casters. Everyone can summon eventually and the cleric has skeletons available for kuldahar path, clerics can heal too, but arcane and cleric spells provide party buffs unique to their classes that I'm not seeing from a druid's spellbook.
The irony that druid probably the most early game spiking class which I said is best but I'm sitting here "but what does it do in the late game" lmao.