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Alignment restricted to good

SoidoSoido Member Posts: 338
If you see this in a class be on high alert - game breaking feature

I started playing Archer and found myself unable to choose Horror as a Dream. Cure Poison is total garbage. Because if I kill an innocent I become Fallen Ranger losing all the good stuff Archer class offers.

I am not expert in the Forgotten Realm lore, I don't read books etc ever but this Fallen Archer is quite meaningless to me. It resembles or copies maybe Robin Hood who is supposed or said to be a good guy highly doubt any good human intentions unless they serve his own pockets as we know Robin Hood made quite good income robbing.

Anyways I am at 20 reputation stuck. I am severely limited using characters like Edwin, Dorn, Viconia, Kagain, Shar-Teel and so on. Some of them outright leave my party if dismissed and it forces me to use evil characters in order to mitigate this problem of which I truly don't care.

I understand how it is supposed to be interactive and role-playing but I don't care about this nonsense trash. I want to play my game with my archer with Viconia. Usually I will kill an innocent for a nice 10 reputation penalty and I will strategize around it but with Archer my hands are tied and I might abandon this game.

It is not about the money discount, it is about not being able to play archer. Because the game has too many + 1 reputation quests and too little - 1 quests. This is a serious game breaking flaw this reputation nonsense

Just drop this whole reputation trash away in the garbage bin. No matter my decisions if I decide to help someone or not, just don't reward these points. I am going to make a soup of these points. Just drop this system and let me reward myself rather than these stupid points + 1 or - 1. They should not even attempt to tell me what is good or what is bad in my own game. I says what is good and what is bad, not Bioware honcho

In fact I can give you counter example how this reputation system achieves the exact opposite of it. When playing a class non-restricted in fact you are forced to kill an innocent. So much for the rewards and the whole reputation mess

Comments

  • lroumenlroumen Member Posts: 2,538
    Your observation that the game is gravitated towards good play is correct. However, if you do continuous good deeds, but want to play together with evil characters then what do you Expect? You could only have ended up in this situation.

    The only solution I can think of is to install a mod that either stops evil npcs from leaving (tweaks anthology probably has that), or a mod that changes reputation or at least makes it easier to reduce reputation (not sure).

    For your current run, stealing is probably better than killing.

    With respect to slow poison vs horror, that is unfortunately reputation based.
  • jmerryjmerry Member Posts: 3,882
    Also, curing poison is really quite good. For a player that's in a party, it's probably better than a nerfed (short duration) Horror. When I head out to certain areas in BG1 where venomous creatures are common, I always want to have some instances of Slow Poison memorized. And getting one or two of those free on the protagonist, or one on Dynaheir, is a very nice perk.

    Falling as a paladin or ranger, in most cases, is also reputation-based. If you're at a high reputation, you can kill one innocent without falling.
  • SoidoSoido Member Posts: 338
    Also, curing poison is really quite good

    https://www.youtube.com/watch?v=MiHix623sTk
  • SoidoSoido Member Posts: 338
    Didn't mean to offend jmerry, pretty sure he not offended either. Just my reaction to his saying slow poison is better than horror.

    Do I need to explain why > I carry 24 + potions of antivenom. While Horror can make dramatic impact
  • SoidoSoido Member Posts: 338
    I don't know why even he would say horror is weak version. In fact it is much stronger version which casts extremely fast
  • SoidoSoido Member Posts: 338
    " I always want to have some instances of Slow Poison memorized."

    Then you not playing this game right because memorized spells is deficit while you can carry tons of potions for poison
  • jmerryjmerry Member Posts: 3,882
    Both. Both is good. After all, Slow Poison is usually something you cast on someone else - that's a different character's aura you're taxing, and you can do things like save that character that got webbed and poisoned (because they can't act to drink a potion). All versions cast very quickly (speed 1), and the only real weakness is the melee range. Jaheira's an ideal character to memorize some Slow Poison instances - she's usually in melee so she doesn't have to waste time walking up to whoever got poisoned, and she doesn't have anything better to do with her level 2 spell slots.

    As for the various forms of Horror...
    Bhaalspawn innate: speed 1, duration 3 rounds, save vs spell.
    Arcane spell: speed 2, duration 10 rounds, save vs spell.
    Wand of Fear: speed 0, uninterruptible, duration 15 rounds, save vs spell at +2.

    Ten or fifteen rounds of panic will reliably take enemies out of the fight long enough for you to deal with their friends. Three rounds won't; they're very likely to snap out of it while you're still fighting the ones that made their saves. And the difference between speed 1 and speed 2 on a spell very rarely matters.

    I don't tend to go out and buy antidote potions; while they're available in considerable numbers from temple shops, I have other things I'd rather spend my early-game gold on. So by the time I head off to the Cloakwood, I'm not likely to have more than around ten of them. Saving those for emergencies like fast-acting wyvern and phase spider poison, while using Slow Poison for slower poisons like giant spiders and hobgoblin arrows, stretches those supplies out considerably.
  • SoidoSoido Member Posts: 338
    Oh wow wand of fear is 0 speed ? I always use to sell them because I am so powerful without them. 0 speed that's a game changer I should not sell them

    Question jmerry. If I use wand in the round can I immediately follow with a spell or do I have to wait end of round after using the wand ?
  • SoidoSoido Member Posts: 338
    I don't know how you play the game but sounds like cool approach yours. There might be some differences rpg style however I think we should put to rest the argument about Horror vs Poison Cure. There is no doubt that Horror is better in any hardcore book. But as I made this post I found myself restricted with poison cure even if I deem it trash.

    Poison is a killer in this game. I almost lost my main character even with Poison Cure. Not to speak the fast time some poison ticks before you can administer the antidote. So better have potion in the inventory well stacked with it rather than rely on some clerics or dreams. At least if you play no-death runs you would think so.
  • jmerryjmerry Member Posts: 3,882
    edited December 2023
    Like almost any ability, activating a wand uses your "aura".

    And of course you're still going to sell wands of fear; it's not like you need more than one per character that can use them (bard, cleric, druid, mage).

    I'm not sure if speed zero on an item activation means the same thing as it does for a spell; it may be like weapon attack initiative with a random component, as that's the same field in the item file. But it's definitely uninterruptible in any case.
  • The_Baffled_KingThe_Baffled_King Member Posts: 147
    Soido wrote: »
    If you see this in a class be on high alert - game breaking feature
    Oh? Does it crash the game, prevent the game from progressing, or otherwise make it effectively unplayable in a way that is clearly outside of the developers' intent? Because that is what "game breaking" means.

    It does none of those things. It is not "game breaking". And it's nice to clarify that in the unlikely event that someone who doesn't know much about BG stumbles on the misinformation in your post and takes it at face value.
    Soido wrote: »
    I started playing Archer and found myself unable to choose Horror as a Dream.
    This has nothing to do with the Archer class. There are no classes that can "choose Horror as a Dream". You get Horror as a special ability if your Reputation is 9 or less at the appropriate times.

    And there is nothing preventing an Archer from getting Horror as a special ability without falling, because Archers do not normally become Fallen Archers unless their Reputation drops to 6 or less.
    Soido wrote: »
    I understand how it is supposed to be interactive and role-playing but I don't care about this nonsense trash.
    You will probably enjoy your gaming experience more if you don't play roleplaying games then.
    Soido wrote: »
    They should not even attempt to tell me what is good or what is bad in my own game. I says what is good and what is bad, not Bioware honcho
    You might want to limit your gaming to stuff like Sudoku, Asteroids, and Chess - anything without a story. Because if a game has a story, it will almost certainly be telling you something about what its creators think is good or bad.

    Funny thing, too - it isn't your game, it's Bioware's game; you just happen to own a copy. And perhaps Bioware wouldn't be interested in you attempting to tell them what is good or bad in their game, in the moral sense.

    If you are able to access the console, this will solve your problem with Reputation:

    C:Eval('ReputationInc(-2)')
  • SoidoSoido Member Posts: 338
    edited December 2023
    @ jmerry

    Merry Christmas :)
    Post edited by Soido on
  • SoidoSoido Member Posts: 338
    edited December 2023
    @ The baffled King

    "You will probably enjoy your gaming experience more if you don't play roleplaying games then"

    I am from this dumb generation X or whatever they call them addicted to video games.

    We don't even have a lead in the alphabet like A and we are called by the last members in the alphabet X, Y, or Z
  • The_Baffled_KingThe_Baffled_King Member Posts: 147
    Merry Christmas to you as well, Soido. I'd raise a glass, but I'm not having a drink today.

    I forgot to mention a bit of script that will restore your Archer's class abilities (again, I know that's only useful if you're playing on a platform that lets you use the console):

    C:Eval('ActionOverride(Player1,RegainRangerHood())')

    Note that it also raises your Reputation to 10 if it's less than that, but if you want then you can lower it again with the other bit of script I mentioned in my previous post.

    For what it's worth, I do think it's a shame that if a player just wants to play a character that's very good at using bows and crossbows, they have to accept the Ranger baggage that comes with it.

    If you use mods, I can point you towards a couple that can get around the things you've mentioned that irritate you.
  • SoidoSoido Member Posts: 338
    @jmerry

    "Question jmerry. If I use wand in the round can I immediately follow with a spell or do I have to wait end of round after using the wand ? "

    I just tested it. I have a mod which displays round end and start. The answer is negative. Using a wand counts as full cast and I have to wait end of round to cast a memorized spell
  • gorgonzolagorgonzola Member Posts: 3,864
    Yes, in the BG games you can do 3 different things in the same round: a single magic action, physical attack and move.
    Casting a spell counts as a magic action, but also using a potion, a wand, a scroll or the charges of an item are magic actions, so you can do only one of them each round. The only exception is to cast spells from the memorized ones under IA.
    The number of physical attacks is determined by your apr and can be increased by items or haste, it tops at 5 (10 with Improved haste or WW-GWW).
    If after the magic action and physical attacks there is still some unused time in the round you can move.
    So each round you have to chose if is better to cast, use a wand or maybe a potion to heal yourself then, if some time is left, you can use it to attack and/or relocate.
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