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How to edit when a class obtains its innate ability

So i installed a mod called House Tweaks and its component Expanded Shapeshifting, essentially the druid gains an innate spell on 7th level, i want to change that, looked literally everywhere with near infinity and i cant find it. Any experienced modders willing to help?

Comments

  • jmerryjmerry Member Posts: 3,881
    Abilities are granted through the kit's ability table; most of these are prefixed "CLAB". A vanilla druid gets CLABDR01.2da, a totemic druid gets CLABDR02.2da, and a shapeshifter gets CLABDR03.2da. Before mods, anyway. You can look any changes to this association in KITLIST.2da - the base class tables will still be the same files, but anything else could theoretically change.

    Then, in the ability table, an entry of the form AP_ applies the referenced spell to the character, typically granting passive abilities. An entry of the form GA_ grants the referenced spell to the character, adding it to their spellbook if it's arcane or divine and adding a daily use if it's innate. Finally, an entry of **** does nothing except space out the table properly and ensure any later entries in the row are associated with the right level.

    So, locate the right ability table, the right GA_ entry in that table, and move it to a different column. Replace it with a **** where it came from, replace a **** with it where you're going. If the column you're moving to doesn't have a spare ****, you can always add a row (with all its other entries ****).
  • SoidoSoido Member Posts: 338
    This guy jmerry knows this game assets inside out. Encyclopedic
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