Rotate Area via script
Terrorble
Member Posts: 179
Can you rotate an area via scripting? I don't see a function for it.
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Out of interest, why would you want to do that?
90 degree rotations could be achieved by making four copies in the toolset, each facing a different compass point. Then, to change the apparent orientation, you'd have to change all area transition targets to the new area, and copy the curent state of all objects.
Creatures can simply jump to the new area, of course.