Need some guidance about special ability creation using NI
fujisan
Member Posts: 33
I am trying to create a kind of timed explosive.
The goal:
Cast spell, it plays a visual effect simulating the bomb, after some duration...BOOM!
Issues I am facing:
How can I make the visual effects last longer? I have increased the duration but it doesn't seem to make a difference. I am using TRVENTAA.VVC and TRVENTBB.VCC as the effects for the bomb. I can get it to trigger but it just lasts about a second. Can I make it loop somehow?
Triggering effect: The .PRO file is largely responsible for this behaviour right? I have tried a few but only some seem to work in triggering the effect above. I just want to create the effect with no projectile if necessary but setting default doesn't trigger. Can you suggest a workaround?
The BOOM part. So having it be delayed has been an issue as well. At this stage I want to trigger an explosion effect but have not been able to find a way. If I set to a fireball .PRO for example it detonated as that seems built in, but it does so immediately instead of after a delay, and the the delayed damage triggers after delay.
Also, I tried editing a PRO to test some of the delay flags I noticed but I can't select it despite it being in my override folder. Is this some quirk of .PRO files?
So...How should I be doing this? I am new to modding but am a developer as a day job and think I can make it but need some guidance please.
Thanks
The goal:
Cast spell, it plays a visual effect simulating the bomb, after some duration...BOOM!
Issues I am facing:
How can I make the visual effects last longer? I have increased the duration but it doesn't seem to make a difference. I am using TRVENTAA.VVC and TRVENTBB.VCC as the effects for the bomb. I can get it to trigger but it just lasts about a second. Can I make it loop somehow?
Triggering effect: The .PRO file is largely responsible for this behaviour right? I have tried a few but only some seem to work in triggering the effect above. I just want to create the effect with no projectile if necessary but setting default doesn't trigger. Can you suggest a workaround?
The BOOM part. So having it be delayed has been an issue as well. At this stage I want to trigger an explosion effect but have not been able to find a way. If I set to a fireball .PRO for example it detonated as that seems built in, but it does so immediately instead of after a delay, and the the delayed damage triggers after delay.
Also, I tried editing a PRO to test some of the delay flags I noticed but I can't select it despite it being in my override folder. Is this some quirk of .PRO files?
So...How should I be doing this? I am new to modding but am a developer as a day job and think I can make it but need some guidance please.
Thanks
0
Comments
If you want a visual effect that lasts longer, you need either a new animation that's intrinsically longer or to play the animation multiple times.
If you want to hit multiple targets in an area, you need a projectile. And a fireball is a natural choice, but the fireball is immediate and you want a delay. What to do? Use one of the "cast a spell" opcodes in a delay timing mode. You do your thing, and after some time it casts the explosion subspell.
UPDATE: I have found that dragon's breath seems to do the job but now the other effects such as damage don't seem to trigger. Also, is whether or not it damages everyone or just enemies linked to the projectile or is there some option I have not found?
UPDATE2: Okay, I think it is linked to the projectile now. The problem is I can't just seem to plop it in the override and have it get picked up by the spl for some reason... NM I just found out it needs to be added to the MISSILE.IDS and PROJECTILE.IDS.