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[MOD] Remastered Spell Icons (v1.2)

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  • PeccaPecca Member Posts: 2,215
    zenblack wrote: »
    @Pecca I believe this is the new standard for Icons in IE games. I am helping another modder with their icons and would like to copy your color coding and methodology for it. Would it be possible for you to briefly explain it, since it seems to change between IWD and BG. Also I edited some base icons due to the spells provided, for example one of the additional spells the modder has added is Improved Magic Missile and I modified a version of the base BAM to differentiate it. Would it be possible to have permission to the same with those icons in your pack?

    Sure, you have the permission, though I don't have an ambition to talk about it as a "new standard". I did it largely for my UI mods. Change between IWD and BG is the same as in base game, in IWD all summoning spells are green.
    zenblack wrote: »
    I wanted to report some a few inconsistencies in your mod. You probably know this and are annoyed by it but the Icons for Monster Summoning 4-7 are squashed along with the Shadow and Water summons as well. It might have been in order to get them to fit on scrolls or stone backing but since the others are larger it seems like it might have just been one click too far on sizing them.

    I don't experience this, all icons have the same square size. Can you provide a screenshot?
  • zenblackzenblack Member Posts: 108
    This seems to be an incompatibility with IWDification which you have said is not fully compatible yet. I tested both IWD with Infinity UI++ and it was fine, BG1 with Infinity UI++ Fine, BG2 with IWDification Leiui and InfinityUI++ and the icons are off.
  • AtomixxAtomixx Member Posts: 4
    Heya, absolutely love these and thank you for making them.

    I am just having one issue that maybe you could help with though? It could be an issue with the Dragonspear UI++ mod I have installed?

    I've installed these icons for both BG:EE / BG2:EE and the same issue exists, per the screenshot below.

    Scaling of the icons is very large in the spell book page. Hoping you know of a solution or what the problem could be? Thanks in advance <3

    vdd2gjcyp0fd.png
  • PeccaPecca Member Posts: 2,215
    Hi, DUI++ is not compatible because I no longer maintain it. But all it needs is for the spell icons to utilize ScaleToClip function and changing alignment to left top.
  • AtomixxAtomixx Member Posts: 4
    Appreciate the response, thank you!
  • zenblackzenblack Member Posts: 108
    There seems to be a LUA bug that complains when starting IWD.
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[1].icon"~ ~"preparedSpells[rowNumber].spells[1].icon" scaleToClip text~
    
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[2].icon"~ ~"preparedSpells[rowNumber].spells[2].icon" scaleToClip text~
    
    COPY_EXISTING ~UI.MENU~ ~override~
    REPLACE_TEXTUALLY CASE_INSENSITIVE EXACT_MATCH
    ~"preparedSpells[rowNumber].spells[3].icon"~ ~"preparedSpells[rowNumber].spells[3.icon" scaleToClip text~
    

    The last line is missing a closing ]. It should be:
    ~"preparedSpells[rowNumber].spells[3].icon"~ ~"preparedSpells[rowNumber].spells[3].icon" scaleToClip text~
    

    Credit to Tyan in the G3 discord for finding it.
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